Esempio n. 1
0
        public override void Run(Combat.Character character)
        {
            Combat.ProjectileData data = new Combat.ProjectileData();

            if (HitAttribute != null)
            {
                data.HitDef = new Combat.HitDefinition();
                SetHitDefinition(character, data.HitDef);
            }

            data.ProjectileId          = EvaluationHelper.AsInt32(character, ProjectileId, 0);
            data.AnimationNumber       = EvaluationHelper.AsInt32(character, ProjectileAnimationNumber, 0);
            data.HitAnimationNumber    = EvaluationHelper.AsInt32(character, ProjectileHitAnimationNumber, -1);
            data.RemoveAnimationNumber = EvaluationHelper.AsInt32(character, ProjectileRemoveAnimationNumber, data.HitAnimationNumber);
            data.CancelAnimationNumber = EvaluationHelper.AsInt32(character, ProjectileRemoveAnimationNumber, data.RemoveAnimationNumber);
            data.Scale              = EvaluationHelper.AsVector2(character, ProjectileScale, Vector2.One);
            data.RemoveOnHit        = EvaluationHelper.AsBoolean(character, ProjectileRemoveOnHit, true);
            data.RemoveTimeout      = EvaluationHelper.AsInt32(character, ProjectileRemoveTime, -1);
            data.InitialVelocity    = EvaluationHelper.AsVector2(character, ProjectileVelocity, Vector2.Zero);
            data.RemoveVelocity     = EvaluationHelper.AsVector2(character, ProjectileRemoveVelocity, Vector2.Zero);
            data.Acceleration       = EvaluationHelper.AsVector2(character, ProjectileAcceleration, Vector2.Zero);
            data.VelocityMultiplier = EvaluationHelper.AsVector2(character, ProjectileVelocityMultiplier, Vector2.One);
            data.HitsBeforeRemoval  = EvaluationHelper.AsInt32(character, ProjectileHits, 1);
            data.TimeBetweenHits    = EvaluationHelper.AsInt32(character, ProjectileMissTime, 0);
            data.Priority           = EvaluationHelper.AsInt32(character, ProjectilePriority, 1);
            data.SpritePriority     = EvaluationHelper.AsInt32(character, ProjectileSpritePriority, 3);
            data.ScreenEdgeBound    = EvaluationHelper.AsInt32(character, ProjectileScreenBound, 40);
            data.StageEdgeBound     = EvaluationHelper.AsInt32(character, ProjectileStageBound, 40);

            Point heightbounds = EvaluationHelper.AsPoint(character, ProjectileHeightBound, new Point(-240, 1));

            data.HeightLowerBound = heightbounds.X;
            data.HeightUpperBound = heightbounds.Y;

            data.CreationOffset           = (Vector2)EvaluationHelper.AsPoint(character, ProjectileCreationOffset, new Point(0, 0));
            data.PositionType             = ProjectileCreationPositionType;
            data.ShadowColor              = new Color(EvaluationHelper.AsVector3(character, ProjectileShadow, Vector3.Zero));
            data.SuperPauseMoveTime       = EvaluationHelper.AsInt32(character, ProjectileSuperPauseTime, 0);
            data.PauseMoveTime            = EvaluationHelper.AsInt32(character, ProjectilePauseTime, 0);
            data.AfterImageTime           = EvaluationHelper.AsInt32(character, ProjectileAfterImageTime, 1);
            data.AfterImageNumberOfFrames = EvaluationHelper.AsInt32(character, ProjectileAfterImageNumberOfFrames, 20);

            Int32 basecolor = EvaluationHelper.AsInt32(character, ProjectileAfterImagePaletteColor, 255);

            data.AfterImageBaseColor = Vector3.Clamp(new Vector3(basecolor) / 255.0f, Vector3.Zero, Vector3.One);

            data.AfterImageInvertColor = EvaluationHelper.AsBoolean(character, ProjectileAfterImagePaletteColorInversion, false);

            Vector3 brightness = EvaluationHelper.AsVector3(character, ProjectileAfterImagePaletteColorBrightness, new Vector3(30, 30, 30));

            data.AfterImagePreAddColor = Vector3.Clamp(brightness / 255.0f, Vector3.Zero, Vector3.One);

            Vector3 contrast = EvaluationHelper.AsVector3(character, ProjectileAfterImagePaletteColorContrast, new Vector3(255, 255, 255));

            data.AfterImageConstrast = Vector3.Clamp(contrast / 255.0f, Vector3.Zero, new Vector3(Single.MaxValue));

            Vector3 postcolor = EvaluationHelper.AsVector3(character, ProjectileAfterImagePalettePostBrightness, new Vector3(0, 0, 0));

            data.AfterImagePostAddColor = Vector3.Clamp(postcolor / 255.0f, Vector3.Zero, Vector3.One);

            Vector3 coloradd = EvaluationHelper.AsVector3(character, ProjectileAfterImagePaletteColorAdd, new Vector3(10, 10, 25));

            data.AfterImagePaletteColorAdd = Vector3.Clamp(coloradd / 255.0f, Vector3.Zero, Vector3.One);

            Vector3 colormul = EvaluationHelper.AsVector3(character, ProjectileAfterImagePaletteColorMultiply, new Vector3(.65f, .65f, .75f));

            data.AfterImagePaletteColorMul = Vector3.Clamp(colormul, Vector3.Zero, new Vector3(Single.MaxValue));

            data.AfterImageTimeGap      = EvaluationHelper.AsInt32(character, ProjectileAfterImageTimeGap, 1);
            data.AfterImageFrameGap     = EvaluationHelper.AsInt32(character, ProjectileAfterImageFrameGap, 4);
            data.AfterImageTransparency = ProjectileAfterImageTransparency;

            Combat.Projectile projectile = new Combat.Projectile(character.Engine, character, data);
            projectile.Engine.Entities.Add(projectile);
        }
Esempio n. 2
0
        public override void Run(Combat.Character character)
        {
            Combat.ProjectileData data = new Combat.ProjectileData();

            if (HitAttribute != null)
            {
                data.HitDef = new Combat.HitDefinition();
                SetHitDefinition(character, data.HitDef);
            }

            data.ProjectileId = EvaluationHelper.AsInt32(character, ProjectileId, 0);
            data.AnimationNumber = EvaluationHelper.AsInt32(character, ProjectileAnimationNumber, 0);
            data.HitAnimationNumber = EvaluationHelper.AsInt32(character, ProjectileHitAnimationNumber, -1);
            data.RemoveAnimationNumber = EvaluationHelper.AsInt32(character, ProjectileRemoveAnimationNumber, data.HitAnimationNumber);
            data.CancelAnimationNumber = EvaluationHelper.AsInt32(character, ProjectileRemoveAnimationNumber, data.RemoveAnimationNumber);
            data.Scale = EvaluationHelper.AsVector2(character, ProjectileScale, Vector2.One);
            data.RemoveOnHit = EvaluationHelper.AsBoolean(character, ProjectileRemoveOnHit, true);
            data.RemoveTimeout = EvaluationHelper.AsInt32(character, ProjectileRemoveTime, -1);
            data.InitialVelocity = EvaluationHelper.AsVector2(character, ProjectileVelocity, Vector2.Zero);
            data.RemoveVelocity = EvaluationHelper.AsVector2(character, ProjectileRemoveVelocity, Vector2.Zero);
            data.Acceleration = EvaluationHelper.AsVector2(character, ProjectileAcceleration, Vector2.Zero);
            data.VelocityMultiplier = EvaluationHelper.AsVector2(character, ProjectileVelocityMultiplier, Vector2.One);
            data.HitsBeforeRemoval = EvaluationHelper.AsInt32(character, ProjectileHits, 1);
            data.TimeBetweenHits = EvaluationHelper.AsInt32(character, ProjectileMissTime, 0);
            data.Priority = EvaluationHelper.AsInt32(character, ProjectilePriority, 1);
            data.SpritePriority = EvaluationHelper.AsInt32(character, ProjectileSpritePriority, 3);
            data.ScreenEdgeBound = EvaluationHelper.AsInt32(character, ProjectileScreenBound, 40);
            data.StageEdgeBound = EvaluationHelper.AsInt32(character, ProjectileStageBound, 40);

            Point heightbounds = EvaluationHelper.AsPoint(character, ProjectileHeightBound, new Point(-240, 1));
            data.HeightLowerBound = heightbounds.X;
            data.HeightUpperBound = heightbounds.Y;

            data.CreationOffset = (Vector2)EvaluationHelper.AsPoint(character, ProjectileCreationOffset, new Point(0, 0));
            data.PositionType = ProjectileCreationPositionType;
            data.ShadowColor = new Color(EvaluationHelper.AsVector3(character, ProjectileShadow, Vector3.Zero));
            data.SuperPauseMoveTime = EvaluationHelper.AsInt32(character, ProjectileSuperPauseTime, 0);
            data.PauseMoveTime = EvaluationHelper.AsInt32(character, ProjectilePauseTime, 0);
            data.AfterImageTime = EvaluationHelper.AsInt32(character, ProjectileAfterImageTime, 1);
            data.AfterImageNumberOfFrames = EvaluationHelper.AsInt32(character, ProjectileAfterImageNumberOfFrames, 20);

            Int32 basecolor = EvaluationHelper.AsInt32(character, ProjectileAfterImagePaletteColor, 255);
            data.AfterImageBaseColor = Vector3.Clamp(new Vector3(basecolor) / 255.0f, Vector3.Zero, Vector3.One);

            data.AfterImageInvertColor = EvaluationHelper.AsBoolean(character, ProjectileAfterImagePaletteColorInversion, false);

            Vector3 brightness = EvaluationHelper.AsVector3(character, ProjectileAfterImagePaletteColorBrightness, new Vector3(30, 30, 30));
            data.AfterImagePreAddColor = Vector3.Clamp(brightness / 255.0f, Vector3.Zero, Vector3.One);

            Vector3 contrast = EvaluationHelper.AsVector3(character, ProjectileAfterImagePaletteColorContrast, new Vector3(255, 255, 255));
            data.AfterImageConstrast = Vector3.Clamp(contrast / 255.0f, Vector3.Zero, new Vector3(Single.MaxValue));

            Vector3 postcolor = EvaluationHelper.AsVector3(character, ProjectileAfterImagePalettePostBrightness, new Vector3(0, 0, 0));
            data.AfterImagePostAddColor = Vector3.Clamp(postcolor / 255.0f, Vector3.Zero, Vector3.One);

            Vector3 coloradd = EvaluationHelper.AsVector3(character, ProjectileAfterImagePaletteColorAdd, new Vector3(10, 10, 25));
            data.AfterImagePaletteColorAdd = Vector3.Clamp(coloradd / 255.0f, Vector3.Zero, Vector3.One);

            Vector3 colormul = EvaluationHelper.AsVector3(character, ProjectileAfterImagePaletteColorMultiply, new Vector3(.65f, .65f, .75f));
            data.AfterImagePaletteColorMul = Vector3.Clamp(colormul, Vector3.Zero, new Vector3(Single.MaxValue));

            data.AfterImageTimeGap = EvaluationHelper.AsInt32(character, ProjectileAfterImageTimeGap, 1);
            data.AfterImageFrameGap = EvaluationHelper.AsInt32(character, ProjectileAfterImageFrameGap, 4);
            data.AfterImageTransparency = ProjectileAfterImageTransparency;

            Combat.Projectile projectile = new Combat.Projectile(character.Engine, character, data);
            projectile.Engine.Entities.Add(projectile);
        }