Esempio n. 1
0
        void iSwapChain.end(bool replaceContent)
        {
            RenderTarget rt = end();

            if (replaceContent)
            {
                rt.replace(context, rtv, dsv);
                // ConsoleLogger.logDebug( "SwapChainBase.end replaced render target content" );
            }
            else
            {
                if (null != blender && blender.samplesCount != 0 && blender.samplesCount != sampleCount)
                {
                    ComUtils.clear(ref blender);
                }

                if (null == blender)
                {
                    using (var dev = context.renderContext.device)
                        blender = new Blender(context, dev, sampleCount);
                }
                rt.blend(context, rtv, dsv, blender);
            }
            rtv = dsv = null;
        }
Esempio n. 2
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 public void Dispose()
 {
     textureVariable?.Dispose();
     binding?.Dispose();
     pipelineState?.Dispose();
     ComUtils.clear(ref vertexBuffer);
 }
Esempio n. 3
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 public void Dispose()
 {
     ComUtils.clear(ref m_staticCBuffer);
     ComUtils.clear(ref m_staticCBufferForText);
     ComUtils.clear(ref m_fewDrawCalls);
     m_indexBuffer?.Dispose();
     m_vertexBuffer?.Dispose();
 }
Esempio n. 4
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        public void initTextCBuffer()
        {
            DrawDevice dev      = (DrawDevice)context.drawDevice;
            Action     actClear = () =>
            {
                GpuResources res = this;
                ComUtils.clear(ref res.m_staticCBufferForText);
            };

            dev.fontTextures.subscriveResized(this, actClear);
        }
Esempio n. 5
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            public void grab(IRenderDevice device, IDeviceContext context, ITexture texture, ConsumeTextureDelegate consume)
            {
                TextureDesc desc = texture.GetDesc();

                // Create staging texture if needed
                if (null == stagingTexture || stagingDesc.Size != desc.Size || stagingDesc.Format != desc.Format)
                {
                    ComUtils.clear(ref stagingTexture);
                    desc.Type           = ResourceDimension.Tex2d;
                    desc.BindFlags      = BindFlags.None;
                    desc.CPUAccessFlags = CpuAccessFlags.Read;
                    desc.Usage          = Usage.Staging;
                    stagingTexture      = device.CreateTexture(ref desc, "ScreenGrabber staging");
                    stagingDesc         = desc;
                }

                // In D3D12, Diligent engine fails instead of waiting for GPU. Need to wait manually, need a fence for that.
                if (RuntimeEnvironment.runningWindows && null == fence)
                {
                    var fd = new FenceDesc(false);
                    fence = device.CreateFence(ref fd);
                }

                // Finish the rendering, if any
                waitForGpu(context);

                // Unset the targets
                context.SetRenderTargets(0, null, null);
                waitForGpu(context);

                // Copy source texture to staging
                context.copyTexture(stagingTexture, texture);
                waitForGpu(context);

                // Map the texture
                Box box = new Box(false)
                {
                    MaxX = desc.Size.cx,
                    MaxY = desc.Size.cy
                };
                MappedTextureSubresource mapped = context.MapTextureSubresource(stagingTexture, 0, 0, MapType.Read, MapFlags.DoNotWait, ref box);

                try
                {
                    consume(desc.Format, desc.Size, mapped);
                }
                finally
                {
                    context.UnmapTextureSubresource(stagingTexture, 0, 0);
                }
            }
Esempio n. 6
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        void createStaticCBuffer(CSize size, double dpiScaling)
        {
            var data = new StaticConstantsBuffer();

            data.pixelSizeAndDpiScaling.X = 2.0f / size.cx;
            data.pixelSizeAndDpiScaling.Y = 2.0f / size.cy;
            data.pixelSizeAndDpiScaling.Z = (float)dpiScaling;
            data.pixelSizeAndDpiScaling.W = (float)(1.0 / dpiScaling);

            pixelSizeAndDpiScaling = data.pixelSizeAndDpiScaling;

            BufferDesc desc = new BufferDesc(false)
            {
                uiSizeInBytes = 16,
                BindFlags     = BindFlags.UniformBuffer,
                Usage         = Usage.Static,
            };

            ComUtils.clear(ref m_staticCBuffer);
            using (var device = context.renderContext.device)
                m_staticCBuffer = device.CreateBuffer(desc, ref data, "StaticConstantsBuffer");
        }
Esempio n. 7
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 /// <summary>Destroy the resource binding object</summary>
 /// <remarks>Called when buffers are recreated due to expansion.
 /// Also called when user resizes window, or drags the window to a monitor with different DPI, invalidating the data in StaticConstantsBuffer.</remarks>
 protected void dropResourceBindings()
 {
     ComUtils.clear(ref resourceBinding);
 }
Esempio n. 8
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 void iVideoRenderState.resize(IRenderDevice device, CSize newSize)
 {
     ComUtils.clear(ref vertexBuffer);
     vertexBuffer = createVideoVertexBuffer(device, newSize, ref videoSize);
 }
Esempio n. 9
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 public void Dispose()
 {
     ComUtils.clear(ref m_textureView);
     ComUtils.clear(ref texture);
 }
Esempio n. 10
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 public override void destroyTargets()
 {
     ComUtils.clear(ref renderTarget);
 }
Esempio n. 11
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 void onSwapChainResized(CSize newSize, double dpiScaling)
 {
     createStaticCBuffer(newSize, dpiScaling);
     ComUtils.clear(ref m_staticCBufferForText);
 }