IEnumerator OpenComThread() { if (!pcvr.bIsHardWare) { yield break; } ReadMsgTimeOutVal = 0f; ComThreadClass.IsReadMsgComTimeOut = false; ComThreadClass.IsReadComMsg = false; ComThreadClass.IsStopComTX = false; if (_ComThreadClass == null) { _ComThreadClass = new ComThreadClass(ComThreadClass.ComPortName); } else { ComThreadClass.CloseComPort(); } if (ComThread != null) { CloseComThread(); } yield return(new WaitForSeconds(2f)); ComThreadClass.OpenComPort(); if (ComThread == null) { ComThread = new Thread(new ThreadStart(_ComThreadClass.Run)); ComThread.Start(); } }
void OnApplicationQuit() { Debug.Log("OnApplicationQuit...Com"); XkGameCtrl.IsGameOnQuit = true; ComThreadClass.CloseComPort(); Invoke("CloseComThread", 2f); }
/// <summary> /// 打开IO线程. /// </summary> IEnumerator OpenComThread() { if (mComThreadClass == null) { mComThreadClass = new ComThreadClass(ComThreadClass.ComPortName); } else { mComThreadClass.CloseComPort(); } if (mComThreadIO != null) { CloseComThread(); } yield return(new WaitForSeconds(2f)); if (mComThreadIO == null) { mComThreadIO = new Thread(new ThreadStart(mComThreadClass.Run)); mComThreadIO.Start(); } }
void OnApplicationQuit() { //Debug.Log("OnApplicationQuit..."); ComThreadClass.CloseComPort(); Invoke("CloseComThread", 2f); }