void Start() { DVector2 vec = new DVector2((DReal)transform.position.z, (DReal)transform.position.x); DReal rotation = DReal.Radians((DReal)transform.rotation.eulerAngles.y); /*Entity ent =*/ ComSat.Spawn(entityName, team, vec, rotation); //if(ent == null) return; //if(action == Action.MOVE) { // ComSat.IssueMove(ent, new DVector2((DReal)point.x, (DReal)point.y)); //} if (team == ComSat.localTeam) { FindObjectOfType <CameraController>().LookAt(vec); } }