/// <summary>Rotates the given point around the given parent.</summary>
        /// <remarks>Rotates the given point around the given parent.</remarks>
        /// <param name="parent"></param>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="target">save new position in</param>
        public static void translateRelative(Com.Brashmonkey.Spriter.objects.SpriterAbstractObject
                                             parent, float x, float y, Com.Brashmonkey.Spriter.objects.SpriterAbstractObject
                                             target)
        {
            float px   = x * (parent.getScaleX());
            float py   = y * (parent.getScaleY());
            float s    = (float)System.Math.Sin(DegreeToRadian(parent.getAngle()));
            float c    = (float)System.Math.Cos(DegreeToRadian(parent.getAngle()));
            float xnew = (px * c) - (py * s);
            float ynew = (px * s) + (py * c);

            xnew += parent.getX();
            ynew += parent.getY();
            target.setX(xnew);
            target.setY(ynew);
        }
        public static void reTranslateRelative(Com.Brashmonkey.Spriter.objects.SpriterAbstractObject
                                               parent, float x, float y, Com.Brashmonkey.Spriter.objects.SpriterAbstractObject
                                               target)
        {
            target.setAngle(target.getAngle() - parent.getAngle());
            target.setScaleX(target.getScaleX() / parent.getScaleX());
            target.setScaleY(target.getScaleY() / parent.getScaleY());
            float  xx    = x - parent.getX();
            float  yy    = y - parent.getY();
            double angle = DegreeToRadian(parent.getAngle());
            float  Cos   = (float)System.Math.Cos(angle);
            float  Sin   = (float)System.Math.Sin(angle);
            float  newX  = yy * Sin + xx * Cos;
            float  newY  = yy * Cos - xx * Sin;

            target.setX(newX / parent.getScaleX());
            target.setY(newY / parent.getScaleY());
        }
 /// <summary>Rotates the given child around the given parent.</summary>
 /// <remarks>Rotates the given child around the given parent.</remarks>
 /// <param name="parent"></param>
 /// <param name="child"></param>
 public static void translateRelative(Com.Brashmonkey.Spriter.objects.SpriterAbstractObject
                                      parent, Com.Brashmonkey.Spriter.objects.SpriterAbstractObject child)
 {
     translateRelative(parent, child.getX(), child.getY(), child);
 }