private void UpdateSymbols()
        {
            bool isNoColour = false;

            List <Shape> levelSprites;

            Colour bgColor = colorPicker.GetRandomColour();

            if (StageManager.Instance.CurrentLevelType == LevelType.UnNameableNonColour || StageManager.Instance.CurrentLevelType == LevelType.NameableNonColour)
            {
                isNoColour = true;
            }

            if (StageManager.Instance.CurrentLevelType == LevelType.UnNameableColour || StageManager.Instance.CurrentLevelType == LevelType.UnNameableNonColour)
            {
                levelSprites = unamedShapes;
            }
            else
            {
                levelSprites = namedShapes;
            }

            for (int i = 0; i < cloneSymbols.Count; i++)
            {
                var memSymbolsScript = cloneSymbols[i].transform.gameObject.GetComponent <MemorySymbols>();

                memSymbolsScript.Reset();

                memSymbolsScript.Name = "MemorySymbol_" + i;

                memSymbolsScript.SlotNumber = i + 1;

                memSymbolsScript.IsCorrect        = false;
                memSymbolsScript.IsColourSwitched = false;

                //int colourPickerIndex = 0;
                //int shapeIndex = 0;


                if (!isNoColour)
                {
                    cloneSymbols[i].transform.Find("BackgroundColor").GetComponent <Image>().color = ColourPicker(i).Color;                        //colorPicker.ColourList[ colourPickerIndex ];
                    memSymbolsScript.ColourCode = ColourPicker(i).ColourCode;
                }
                else
                {
                    cloneSymbols[i].transform.Find("BackgroundColor").GetComponent <Image>().color = bgColor.Color;                      //Pick a single random Colour . Used for noncoloured symbols
                    memSymbolsScript.ColourCode = bgColor.ColourCode;
                }

                cloneSymbols[i].transform.Find("Rune").GetComponent <Image>().sprite = RandomShapePicker(i, levelSprites).Image;
                memSymbolsScript.ShapeCode = RandomShapePicker(i, levelSprites).ShapeCode;

                cloneSymbols[i].SetActive(true);

                //cloneSymbols[i].transform.parent = anchors[ i ].transform.parent;
            }
        }