void Start() { startPosition = transform.localPosition; startScale = transform.localScale; startTime = Time.realtimeSinceStartup + Random.Range(0.0f, FLOATING_PERIOD); type = ColorUtil.RandomColor(); ColorUtil.Colorize(type, gameObject); transform.localScale = Vector3.zero; float randAngle = Random.Range(0.0f, 360.0f); transform.localRotation = Quaternion.Euler(0.0f, randAngle, 0.0f); }
private void OnSwipeSelect(int ix) { type = (ColorUtil.Type)ix; ColorUtil.Colorize(type, gameObject); }