public ScriptEditor(string path) { this.path = path; Title = Path.GetFileName(path); textEditor = new ColorTextEdit(); textEditor.SetMode(ColorTextEditMode.Lua); textEditor.SetText(File.ReadAllText(path)); }
public DesignerTab(string text, string path, MainWindow mainWindow) { this.mainWindow = mainWindow; Title = Path.GetFileName(path); savePath = path; xmlEditor = new ColorTextEdit(); xmlEditor.SetText(text); TextChanged(); }
public StylesheetEditor(string xmlFolder, UiContext context) { Title = "Stylesheet"; textEditor = new ColorTextEdit(); uiContext = context; path = Path.Combine(xmlFolder, "stylesheet.xml"); textEditor.SetText(File.ReadAllText(path)); TextChanged(); }
public DesignerTab(string text, string path, MainWindow mainWindow) { this.mainWindow = mainWindow; Title = Path.GetFileName(path); savePath = path; xmlEditor = new ColorTextEdit(); xmlEditor.SetText(text); context = new UiContext(mainWindow.UiData); context.Renderer2D = mainWindow.Renderer2D; context.RenderState = mainWindow.RenderState; context.GameApi = mainWindow.TestApi; TextChanged(); }
public DesignerTab(string text, string path, MainWindow mainWindow) { this.mainWindow = mainWindow; Title = Path.GetFileName(path); savePath = path; xmlEditor = new ColorTextEdit(); xmlEditor.SetText(text); context = new UiContext(mainWindow.Project.UiData); context.CommandBuffer = mainWindow.CommandBuffer; context.RenderContext = mainWindow.RenderContext; context.GameApi = mainWindow.TestApi; TextChanged(); }