private IEnumerator InitializeLocalPlayerState() { ILocalNitroxPlayer localPlayer = NitroxServiceLocator.LocateService <ILocalNitroxPlayer>(); IEnumerable <IColorSwapManager> colorSwapManagers = NitroxServiceLocator.LocateService <IEnumerable <IColorSwapManager> >(); ColorSwapAsyncOperation swapOperation = new ColorSwapAsyncOperation(localPlayer, colorSwapManagers).BeginColorSwap(); yield return(new WaitUntil(() => swapOperation.IsColorSwapComplete())); swapOperation.ApplySwappedColors(); }
private static IEnumerator ApplyPlayerColor(INitroxPlayer player, IEnumerable <IColorSwapManager> colorSwapManagers) { ColorSwapAsyncOperation swapOperation = new ColorSwapAsyncOperation(player, colorSwapManagers); swapOperation.BeginColorSwap(); while (!swapOperation.IsColorSwapComplete()) { yield return(new WaitForSeconds(0.1f)); } swapOperation.ApplySwappedColors(); }
private IEnumerator InitializeLocalPlayerState() { ILocalNitroxPlayer localPlayer = NitroxServiceLocator.LocateService <ILocalNitroxPlayer>(); IEnumerable <IColorSwapManager> colorSwapManagers = NitroxServiceLocator.LocateService <IEnumerable <IColorSwapManager> >(); ColorSwapAsyncOperation swapOperation = new ColorSwapAsyncOperation(localPlayer, colorSwapManagers).BeginColorSwap(); yield return(new WaitUntil(() => swapOperation.IsColorSwapComplete())); swapOperation.ApplySwappedColors(); // UWE developers added noisy logging for non-whitelisted components during serialization. // We add NitroxEntiy in here to avoid a large amount of log spam. ProtobufSerializer.componentWhitelist.Add(nameof(NitroxEntity)); }
private IEnumerator InitializeLocalPlayerState() { ILocalNitroxPlayer localPlayer = NitroxServiceLocator.LocateService <ILocalNitroxPlayer>(); IEnumerable <IColorSwapManager> colorSwapManagers = NitroxServiceLocator.LocateService <IEnumerable <IColorSwapManager> >(); ColorSwapAsyncOperation swapOperation = new ColorSwapAsyncOperation(localPlayer, colorSwapManagers).BeginColorSwap(); yield return(new WaitUntil(() => swapOperation.IsColorSwapComplete())); swapOperation.ApplySwappedColors(); // UWE developers added noisy logging for non-whitelisted components during serialization. // We add NitroxEntiy in here to avoid a large amount of log spam. HashSet <string> whiteListedSerializableComponents = (HashSet <string>)ReflectionHelper.ReflectionGet <ProtobufSerializer>(null, "componentWhitelist", false, true); whiteListedSerializableComponents.Add("NitroxEntity"); }