Esempio n. 1
0
        private void EffectSeletor_SelectedIndexChanged(object sender, EventArgs e)
        {
            SetColorButton.Enabled = true;      // Since a setting changed, make the apply button functional again

            switch (EffectSelector.SelectedItem as string)
            {
            case "Breathing": ColorSelector2.Show(); break;         // If the user selected Breathing then they are allowed to choose a second color

            default: ColorSelector2.Hide(); break;
            }
        }
Esempio n. 2
0
        public Form1()
        {
            InitializeComponent();

            // Adds an object from the MyColor class which contains a string for the ComboBox and
            // a ColoreColor object to easily set things later based on the user's selection
            ColorSelector.Items.Add(new MyColor(ColoreColor.Red, "Red"));
            ColorSelector.Items.Add(new MyColor(ColoreColor.Green, "Green"));
            ColorSelector.Items.Add(new MyColor(ColoreColor.Blue, "Blue"));
            ColorSelector.Items.Add(new MyColor(new ColoreColor(0, 0, 0), "None"));

            ColorSelector.SelectedIndex = 0;

            // Copy the previous Items into the second ComboBox
            object[] oContainer = new object[ColorSelector.Items.Count];
            ColorSelector.Items.CopyTo(oContainer, 0);
            ColorSelector2.Items.AddRange(oContainer);

            ColorSelector2.SelectedIndex = 0;

            // Name the strings for each device and store them into a ComboBox
            InstanceSelector.Items.Add("All");
            InstanceSelector.Items.Add("Mouse");
            InstanceSelector.Items.Add("Keyboard");
            InstanceSelector.Items.Add("Keypad");
            InstanceSelector.Items.Add("Mousepad");
            InstanceSelector.Items.Add("Headset");

            InstanceSelector.SelectedIndex = 0;

            // Name the strings for each effect and store them into a ComboBox
            EffectSelector.Items.Add("Static");
            EffectSelector.Items.Add("Breathing");
            EffectSelector.Items.Add("Wave");
            EffectSelector.Items.Add("Reactive");

            EffectSelector.SelectedIndex = 0;

            // Hide the second color since it can only be used with certain effects
            ColorSelector2.Hide();
        }