// void OnGUI(){ // GUI.Label (new Rect (10, 25, 150, 150), "Bullets Fired: " + totalBulletsFired); // } public void NewRand(){ number = Random.Range(0,9); switch (number) { case 0: CS = GameObject.Find ("Pink").GetComponent<ColorScript> (); break; case 1: CS = GameObject.Find ("Red").GetComponent<ColorScript> (); break; case 2: CS = GameObject.Find ("Orange").GetComponent<ColorScript> (); break; case 3: CS = GameObject.Find ("Yellow").GetComponent<ColorScript> (); break; case 4: CS = GameObject.Find ("Green").GetComponent<ColorScript> (); break; case 5: CS = GameObject.Find ("Blue").GetComponent<ColorScript> (); break; case 6: CS = GameObject.Find ("Purple").GetComponent<ColorScript> (); break; case 7: CS = GameObject.Find ("Brown").GetComponent<ColorScript> (); break; case 8: CS = GameObject.Find ("Black").GetComponent<ColorScript> (); break; } CS.ColSwitch (); }