// Use this for initialization void Start() { Application.targetFrameRate = 60; if (!sampler) { sampler = FindObjectOfType <ColorSampler>(); } drawing = false; time = 0; //colors = new Color[365]; //float bonus = 0.1f; //float RMin = 0.7f + bonus; //float RMax = 0.9f + bonus; //float GMin = 0.32f + bonus; //float GMax = 0.6f + bonus; //float BMin = 0.0f + bonus; //float BMax = 0.39f + bonus; //for (int j = 0; j < colors.Length; j++) //{ // colors[j] = new Color(Random.Range(RMin, RMax), Random.Range(GMin, GMax), Random.Range(BMin, BMax), 1); //} //StartCoroutine(appendNewColors()); }
private void InitializeSampler() { Sampler = new ColorSampler(); Sampler.BeatDetected += SamplerOnBeatDetected; Sampler.Sample = _captureRect; RefreshSampler(); }
public void WeCanChangeTheValueOfAPropertyOfAnObject() { SampleTester<Color> test = new SampleTester<Color>() { property = new Color(0.5f, 0.5f, 0.5f, 0.5f) }; ColorSampler sampler = new ColorSampler(test, "property", r, null, null, null); Color oldValue = test.property; sampler.Sample(0.5f); Assert.That(test.property.r, Is.Not.EqualTo(oldValue.r)); Assert.That(test.property.g, Is.EqualTo(oldValue.g)); Assert.That(test.property.b, Is.EqualTo(oldValue.b)); Assert.That(test.property.a, Is.EqualTo(oldValue.a)); }
public void WeCanChangeTheValueOfAPropertyOfAnObject() { SampleTester <Color> test = new SampleTester <Color>() { property = new Color(0.5f, 0.5f, 0.5f, 0.5f) }; ColorSampler sampler = new ColorSampler(test, "property", r, null, null, null); Color oldValue = test.property; sampler.Sample(0.5f); Assert.That(test.property.r, Is.Not.EqualTo(oldValue.r)); Assert.That(test.property.g, Is.EqualTo(oldValue.g)); Assert.That(test.property.b, Is.EqualTo(oldValue.b)); Assert.That(test.property.a, Is.EqualTo(oldValue.a)); }
// Use this for initialization void Start() { //Screen.SetResolution(3840, 600, true); // toggles emailSender.useThreading = useThreading; videoPlayback.emailActive = emailActive; // enables ui canvas on launch uiCanvas.SetActive(isUIActive); // if this is the first time the app is run if (PlayerPrefs.GetInt("isFirstRun") == 0 || runFirstRun) { if (uiSettings._debugActive) { Debug.Log("FirstRun sequence is currently running..."); } // resets the ui settings to default uiSettings.DefaultSettings(); // save the ui settings uiSettings.SaveSettings(); // switch toggle PlayerPrefs.SetInt("isFirstRun", 1); } else { // load in saved settings uiSettings.LoadSettings(); } // Find the color sampler if there isn't one. if (!sampler) { sampler = FindObjectOfType <ColorSampler>(); } // updates system variables UpdateSystemSettings(); }