public static void Serialize(Stream stream, GameActorInfoDeltaView instance) { if (instance != null) { Int32Proxy.Serialize(stream, instance.DeltaMask); ByteProxy.Serialize(stream, instance.Id); if ((instance.DeltaMask & 1) != 0) { EnumProxy <MemberAccessLevel> .Serialize(stream, (MemberAccessLevel)((int)instance.Changes[GameActorInfoDeltaView.Keys.AccessLevel])); } if ((instance.DeltaMask & 2) != 0) { ByteProxy.Serialize(stream, (byte)instance.Changes[GameActorInfoDeltaView.Keys.ArmorPointCapacity]); } if ((instance.DeltaMask & 4) != 0) { ByteProxy.Serialize(stream, (byte)instance.Changes[GameActorInfoDeltaView.Keys.ArmorPoints]); } if ((instance.DeltaMask & 8) != 0) { EnumProxy <ChannelType> .Serialize(stream, (ChannelType)((int)instance.Changes[GameActorInfoDeltaView.Keys.Channel])); } if ((instance.DeltaMask & 16) != 0) { StringProxy.Serialize(stream, (string)instance.Changes[GameActorInfoDeltaView.Keys.ClanTag]); } if ((instance.DeltaMask & 32) != 0) { Int32Proxy.Serialize(stream, (int)instance.Changes[GameActorInfoDeltaView.Keys.Cmid]); } if ((instance.DeltaMask & 64) != 0) { EnumProxy <FireMode> .Serialize(stream, (FireMode)((int)instance.Changes[GameActorInfoDeltaView.Keys.CurrentFiringMode])); } if ((instance.DeltaMask & 128) != 0) { ByteProxy.Serialize(stream, (byte)instance.Changes[GameActorInfoDeltaView.Keys.CurrentWeaponSlot]); } if ((instance.DeltaMask & 256) != 0) { Int16Proxy.Serialize(stream, (short)instance.Changes[GameActorInfoDeltaView.Keys.Deaths]); } if ((instance.DeltaMask & 512) != 0) { ListProxy <int> .Serialize(stream, (List <int>) instance.Changes[GameActorInfoDeltaView.Keys.FunctionalItems], Int32Proxy.Serialize); } if ((instance.DeltaMask & 1024) != 0) { ListProxy <int> .Serialize(stream, (List <int>) instance.Changes[GameActorInfoDeltaView.Keys.Gear], Int32Proxy.Serialize); } if ((instance.DeltaMask & 2048) != 0) { Int16Proxy.Serialize(stream, (short)instance.Changes[GameActorInfoDeltaView.Keys.Health]); } if ((instance.DeltaMask & 4096) != 0) { Int16Proxy.Serialize(stream, (short)instance.Changes[GameActorInfoDeltaView.Keys.Kills]); } if ((instance.DeltaMask & 8192) != 0) { Int32Proxy.Serialize(stream, (int)instance.Changes[GameActorInfoDeltaView.Keys.Level]); } if ((instance.DeltaMask & 16384) != 0) { UInt16Proxy.Serialize(stream, (ushort)instance.Changes[GameActorInfoDeltaView.Keys.Ping]); } if ((instance.DeltaMask & 32768) != 0) { ByteProxy.Serialize(stream, (byte)instance.Changes[GameActorInfoDeltaView.Keys.PlayerId]); } if ((instance.DeltaMask & 65536) != 0) { StringProxy.Serialize(stream, (string)instance.Changes[GameActorInfoDeltaView.Keys.PlayerName]); } if ((instance.DeltaMask & 131072) != 0) { EnumProxy <PlayerStates> .Serialize(stream, (PlayerStates)((byte)instance.Changes[GameActorInfoDeltaView.Keys.PlayerState])); } if ((instance.DeltaMask & 262144) != 0) { ListProxy <int> .Serialize(stream, (List <int>) instance.Changes[GameActorInfoDeltaView.Keys.QuickItems], Int32Proxy.Serialize); } if ((instance.DeltaMask & 524288) != 0) { ByteProxy.Serialize(stream, (byte)instance.Changes[GameActorInfoDeltaView.Keys.Rank]); } if ((instance.DeltaMask & 1048576) != 0) { ColorProxy.Serialize(stream, (Color)instance.Changes[GameActorInfoDeltaView.Keys.SkinColor]); } if ((instance.DeltaMask & 2097152) != 0) { EnumProxy <SurfaceType> .Serialize(stream, (SurfaceType)((int)instance.Changes[GameActorInfoDeltaView.Keys.StepSound])); } if ((instance.DeltaMask & 4194304) != 0) { EnumProxy <TeamID> .Serialize(stream, (TeamID)((int)instance.Changes[GameActorInfoDeltaView.Keys.TeamID])); } if ((instance.DeltaMask & 8388608) != 0) { ListProxy <int> .Serialize(stream, (List <int>) instance.Changes[GameActorInfoDeltaView.Keys.Weapons], Int32Proxy.Serialize); } } else { Int32Proxy.Serialize(stream, 0); } }
public static void Serialize(Stream stream, GameActorInfoView instance) { int mask = 0; using (var bytes = new MemoryStream()) { EnumProxy <MemberAccessLevel> .Serialize(bytes, instance.AccessLevel); ByteProxy.Serialize(bytes, instance.ArmorPointCapacity); ByteProxy.Serialize(bytes, instance.ArmorPoints); EnumProxy <ChannelType> .Serialize(bytes, instance.Channel); if (instance.ClanTag != null) { StringProxy.Serialize(bytes, instance.ClanTag); } else { mask |= 1; } Int32Proxy.Serialize(bytes, instance.Cmid); EnumProxy <FireMode> .Serialize(bytes, instance.CurrentFiringMode); ByteProxy.Serialize(bytes, instance.CurrentWeaponSlot); Int16Proxy.Serialize(bytes, instance.Deaths); if (instance.FunctionalItems != null) { ListProxy <int> .Serialize(bytes, instance.FunctionalItems, new ListProxy <int> .Serializer <int>(Int32Proxy.Serialize)); } else { mask |= 2; } if (instance.Gear != null) { ListProxy <int> .Serialize(bytes, instance.Gear, new ListProxy <int> .Serializer <int>(Int32Proxy.Serialize)); } else { mask |= 4; } Int16Proxy.Serialize(bytes, instance.Health); Int16Proxy.Serialize(bytes, instance.Kills); Int32Proxy.Serialize(bytes, instance.Level); UInt16Proxy.Serialize(bytes, instance.Ping); ByteProxy.Serialize(bytes, instance.PlayerId); if (instance.PlayerName != null) { StringProxy.Serialize(bytes, instance.PlayerName); } else { mask |= 8; } EnumProxy <PlayerStates> .Serialize(bytes, instance.PlayerState); if (instance.QuickItems != null) { ListProxy <int> .Serialize(bytes, instance.QuickItems, new ListProxy <int> .Serializer <int>(Int32Proxy.Serialize)); } else { mask |= 16; } ByteProxy.Serialize(bytes, instance.Rank); ColorProxy.Serialize(bytes, instance.SkinColor); EnumProxy <SurfaceType> .Serialize(bytes, instance.StepSound); EnumProxy <TeamID> .Serialize(bytes, instance.TeamID); if (instance.Weapons != null) { ListProxy <int> .Serialize(bytes, instance.Weapons, new ListProxy <int> .Serializer <int>(Int32Proxy.Serialize)); } else { mask |= 32; } Int32Proxy.Serialize(stream, ~mask); bytes.WriteTo(stream); } }