Esempio n. 1
0
        public override void draw(GraphicsDevice device, Effect effect, DisplayParameters parameters)
        {
            AnimatedBodyPartGroup block = new AnimatedBodyPartGroup(ContentDistributor.getEmptyString() + @"worldMarkup\" + markerName + ".chr", 1.0f / 7.0f);

            block.setScale(1f / 12f);
            foreach (BlockLoc test in blocksToBuild.Keys)
            {
                //WorldMarkupHandler.addCharacter(ContentDistributor.getEmptyString()+@"worldMarkup\"+markerName+".chr",
                //                           test.toWorldSpaceVector3() + new Vector3(.5f, .5f, .5f), 1.0f/12.0f,.6f);
                block.setRootPartLocation(test.toWorldSpaceVector3() + new Vector3(.5f, .5f, .5f));
                effect.Parameters["xOpacity"].SetValue(.7f);
                effect.Parameters["xTint"].SetValue(ColorPallete.getColorFromByte(blocksToBuild[test]).ToVector4() * 1.2f);
                block.draw(device, effect);
                effect.Parameters["xTint"].SetValue(Color.White.ToVector4());
                effect.Parameters["xOpacity"].SetValue(1f);
            }
        }
Esempio n. 2
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        private static void AddVertexToVertices(int x, int y, int z, ref VertexPostitionColorPaintNormal[] vertices, ref int verticesSoFar,
                                                cornr2AOArrLc corner, ref Vector3 normal, ref byte[] AOarray, byte type, int modelOffsetX, int modelOffsetY, int modelOffsetZ)
        {
            VertexPostitionColorPaintNormal Zero = new VertexPostitionColorPaintNormal();

            Zero.Position = new Vector3(x + xOffSetsAtCorners[(int)corner], y + yOffSetsAtCorners[(int)corner], z + zOffSetsAtCorners[(int)corner]);
            Zero.Normal   = normal;
            // NoiseGenerator.Amplitude=2;
            //float simplex = (float)NoiseGenerator.Noise(x, z)+1;
            //Zero.PaintColor = new Color((int)(simplex * 255), (int)(simplex * 255), (int)(simplex * 255));
            //Random rand = new Random(1+(x + xOffSetsAtCorners[(int)corner]+modelOffsetX)
            //    * (y + yOffSetsAtCorners[(int)corner]+modelOffsetY)
            //    * ( z + zOffSetsAtCorners[(int)corner]+modelOffsetZ));
            //Zero.PaintColor = new Color( UIColorPallete.colorArray[type].R + rand.Next(-3,3),UIColorPallete.colorArray[type].G + rand.Next(-3,3),UIColorPallete.colorArray[type].B + rand.Next(-3,3));
            Zero.PaintColor         = new Color(ColorPallete.getColorFromByte(type).R, ColorPallete.getColorFromByte(type).G, ColorPallete.getColorFromByte(type).B);
            Zero.Color.R            = AOarray[(int)corner];
            vertices[verticesSoFar] = Zero;
            verticesSoFar++;
        }
Esempio n. 3
0
 private void addColorButton(Vector2 loc, byte color)
 {
     children.Add(new UIElement(new ColorSelection(color), getColorSwatchBox(), loc,
                                1, ColorPallete.getColorFromByte(color), ColorPallete.getColorFromByte(color), "Select color"));
 }