Esempio n. 1
0
        protected override void _PreRender(CancellationTokenSource tokenSource = null)
        {
            _elementData = new EffectIntents();

            IEnumerable <ElementNode> targetNodes = GetNodesToRenderOn();

            List <IndividualTwinkleDetails> twinkles = null;

            if (!IndividualElements)
            {
                twinkles = GenerateTwinkleData();
            }

            int    totalNodes = targetNodes.Count();
            double i          = 0;

            foreach (ElementNode node in targetNodes)
            {
                if (tokenSource != null && tokenSource.IsCancellationRequested)
                {
                    return;
                }

                if (node != null)
                {
                    bool discreteColors = HasDiscreteColors && ColorModule.isElementNodeDiscreteColored(node);
                    var  intents        = RenderElement(node, i++ / totalNodes, discreteColors, twinkles);
                    _elementData.Add(IntentBuilder.ConvertToStaticArrayIntents(intents, TimeSpan, discreteColors));
                }
            }
        }
Esempio n. 2
0
        // renders the given node to the internal ElementData dictionary. If the given node is
        // not a element, will recursively descend until we render its elements.
        protected override void RenderNode(ElementNode node)
        {
            if (!AudioUtilities.AudioLoaded)
            {
                return;
            }

            foreach (ElementNode elementNode in node.GetLeafEnumerator())
            {
                // this is probably always going to be a single element for the given node, as
                // we have iterated down to leaf nodes in RenderNode() above. May as well do
                // it this way, though, in case something changes in future.
                if (elementNode == null || elementNode.Element == null)
                {
                    continue;
                }
                bool discreteColors = ColorModule.isElementNodeDiscreteColored(elementNode);

                for (int i = 0; i < (int)((TimeSpan.TotalMilliseconds / Spacing) - 1); i++)
                {
                    double gradientPosition1 = (AudioUtilities.VolumeAtTime(i * Spacing) + Data.Range) / Data.Range;
                    double gradientPosition2 = (AudioUtilities.VolumeAtTime((i + 1) * Spacing) + Data.Range) / Data.Range;
                    if (gradientPosition1 <= 0)
                    {
                        gradientPosition1 = 0;
                    }
                    if (gradientPosition1 >= 1)
                    {
                        gradientPosition1 = 1;
                    }

                    //Some odd corner cases
                    if (gradientPosition2 <= 0)
                    {
                        gradientPosition2 = 0;
                    }
                    if (gradientPosition2 >= 1)
                    {
                        gradientPosition2 = 1;
                    }
                    TimeSpan startTime = TimeSpan.FromMilliseconds(i * Spacing);
                    ElementData.Add(GenerateEffectIntents(elementNode, WorkingGradient, MeterIntensityCurve, gradientPosition1, gradientPosition2, TimeSpan.FromMilliseconds(Spacing), startTime, discreteColors));
                }
            }
        }
Esempio n. 3
0
 protected bool IsElementDiscrete(ElementNode elementNode)
 {
     return(ColorModule.isElementNodeDiscreteColored(elementNode));
 }
Esempio n. 4
0
        private void DoRendering(CancellationTokenSource tokenSource = null)
        {
            List <ElementNode> renderNodes = GetNodesToRenderOn();
            int targetNodeCount            = renderNodes.Count;

            //If there are no nodes to render on Exit!
            if (targetNodeCount == 0)
            {
                return;
            }

            ElementNode lastTargetedNode = null;

            //Pulse.Pulse pulse;
            EffectIntents pulseData;

            // apply the 'background' values to all targets if nonzero
            if (EnableDefaultLevel)
            {
                int i = 0;
                foreach (ElementNode target in renderNodes)
                {
                    if (tokenSource != null && tokenSource.IsCancellationRequested)
                    {
                        return;
                    }

                    bool discreteColors = ColorModule.isElementNodeDiscreteColored(target);

                    if (target == null)
                    {
                        continue;
                    }

                    if (target != null)
                    {
                        double level = DefaultLevel * 100.0;

                        // figure out what color gradient to use for the pulse
                        switch (ColorHandling)
                        {
                        case SpinColorHandling.GradientForEachPulse:
                            pulseData = PulseRenderer.RenderNode(target,
                                                                 new Curve(new PointPairList(new double[] { 0, 100 }, new [] { level, level })), StaticColorGradient, TimeSpan, HasDiscreteColors, true);
                            _elementData.Add(pulseData);
                            break;

                        case SpinColorHandling.GradientThroughWholeEffect:
                            pulseData = PulseRenderer.RenderNode(target,
                                                                 new Curve(new PointPairList(new double[] { 0, 100 }, new [] { level, level })), ColorGradient, TimeSpan, HasDiscreteColors, true);
                            _elementData.Add(pulseData);
                            break;

                        case SpinColorHandling.StaticColor:
                            pulseData = PulseRenderer.RenderNode(target,
                                                                 new Curve(new PointPairList(new double[] { 0, 100 }, new[] { level, level })), StaticColorGradient, TimeSpan, HasDiscreteColors, true);
                            _elementData.Add(pulseData);
                            break;

                        case SpinColorHandling.ColorAcrossItems:
                            double positionWithinGroup = i / (double)targetNodeCount;
                            if (discreteColors)
                            {
                                List <Tuple <Color, float> > colorsAtPosition =
                                    ColorGradient.GetDiscreteColorsAndProportionsAt(positionWithinGroup);
                                foreach (Tuple <Color, float> colorProportion in colorsAtPosition)
                                {
                                    double value = level * colorProportion.Item2;
                                    pulseData = PulseRenderer.RenderNode(target,
                                                                         new Curve(new PointPairList(new double[] { 0, 100 }, new [] { value, value })), new ColorGradient(colorProportion.Item1), TimeSpan, HasDiscreteColors, true);
                                    _elementData.Add(pulseData);
                                }
                            }
                            else
                            {
                                pulseData = PulseRenderer.RenderNode(target,
                                                                     new Curve(new PointPairList(new double[] { 0, 100 }, new double[] { level, level })), new ColorGradient(ColorGradient.GetColorAt(positionWithinGroup)), TimeSpan, HasDiscreteColors, true);
                                _elementData.Add(pulseData);
                            }
                            break;
                        }

                        i++;
                    }
                }
            }

            // calculate the pulse time and revolution time exactly (based on the parameters from the data)
            double revTimeMs = 0;             // single revolution time (ms)

            // figure out the relative length of a individual pulse
            double pulseConstant   = 0;           // how much of each pulse is a constant time
            double pulseFractional = 0;           // how much of each pulse is a fraction of a single spin

            if (PulseLengthFormat == SpinPulseLengthFormat.FixedTime)
            {
                pulseConstant = PulseTime;
            }
            else if (PulseLengthFormat == SpinPulseLengthFormat.PercentageOfRevolution)
            {
                pulseFractional = PulsePercentage / 100.0;
            }
            else if (PulseLengthFormat == SpinPulseLengthFormat.EvenlyDistributedAcrossSegments)
            {
                pulseFractional = 1.0 / (double)targetNodeCount;
            }

            // magic number. (the inaccuracy of interpolating the curve into a position. eg. if we have 5 'positions', then
            // the curve should really be from 0-80% for the last spin, to make sure the last pulse finishes accurately.)
            double pulseInterpolationOffset = 1.0 / (double)targetNodeCount;

            // figure out either the revolution count or time, based on what data we have
            if (SpeedFormat == SpinSpeedFormat.RevolutionCount)
            {
                revTimeMs = (TimeSpan.TotalMilliseconds - pulseConstant) /
                            (RevolutionCount + pulseFractional - pulseInterpolationOffset);
            }
            else if (SpeedFormat == SpinSpeedFormat.RevolutionFrequency)
            {
                revTimeMs = (1.0 / RevolutionFrequency) * 1000.0;             // convert Hz to period ms
            }
            else if (SpeedFormat == SpinSpeedFormat.FixedTime)
            {
                revTimeMs = RevolutionTime;
            }

            double pulTimeMs = pulseConstant + (revTimeMs * pulseFractional);

            TimeSpan revTimeSpan   = TimeSpan.FromMilliseconds(revTimeMs);
            TimeSpan pulseTimeSpan = TimeSpan.FromMilliseconds(pulTimeMs);

            // figure out which way we're moving through the elements
            Curve movement;

            if (ReverseSpin)
            {
                movement = new Curve(new PointPairList(new double[] { 0, 100 }, new double[] { 100, 0 }));
            }
            else
            {
                movement = new Curve(new PointPairList(new double[] { 0, 100 }, new double[] { 0, 100 }));
            }

            //TODO: get a better increment time. doing it every X ms is..... shitty at best.
            //Less crappy is try to make some adjustment if there are a lot of nodes in a shorter time to sample more often.
            //A hard and fast 2ms was leaving gaps in larger node counts
            var sampleMs = revTimeSpan.TotalMilliseconds / targetNodeCount / 2.0;

            if (sampleMs < .25)
            {
                sampleMs = .25;
            }
            else if (sampleMs > 2)
            {
                sampleMs = 2;
            }
            TimeSpan increment = TimeSpan.FromTicks((long)(sampleMs * TimeSpan.TicksPerMillisecond));

            // iterate up to and including the last pulse generated
            // a bit iffy, but stops 'carry over' spins past the end (when there's overlapping spins). But we need to go past
            // (total - pulse) as the last pulse can often be a bit inaccurate due to the rounding of the increment
            for (TimeSpan current = TimeSpan.Zero; current <= TimeSpan - pulseTimeSpan + increment; current += increment)
            {
                if (tokenSource != null && tokenSource.IsCancellationRequested)
                {
                    return;
                }

                double currentPercentageIntoSpin = ((double)(current.Ticks % revTimeSpan.Ticks) / (double)revTimeSpan.Ticks) * 100.0;

                double targetElementPosition = movement.GetValue(currentPercentageIntoSpin);
                int    currentNodeIndex      = (int)((targetElementPosition / 100.0) * targetNodeCount);

                // on the off chance we hit the 100% mark *exactly*...
                if (currentNodeIndex == targetNodeCount)
                {
                    currentNodeIndex--;
                }

                if (currentNodeIndex >= targetNodeCount)
                {
                    Logging.Warn(
                        "Spin effect: rendering, but the current node index is higher or equal to the total target nodes.");
                    continue;
                }

                ElementNode currentNode = renderNodes[currentNodeIndex];
                if (currentNode == lastTargetedNode)
                {
                    continue;
                }

                bool discreteColors = ColorModule.isElementNodeDiscreteColored(currentNode);

                // figure out what color gradient to use for the pulse
                switch (ColorHandling)
                {
                case SpinColorHandling.GradientForEachPulse:
                    pulseData = PulseRenderer.RenderNode(currentNode, new Curve(PulseCurve), ColorGradient, pulseTimeSpan, HasDiscreteColors);
                    pulseData.OffsetAllCommandsByTime(current);
                    _elementData.Add(pulseData);
                    break;

                case SpinColorHandling.GradientThroughWholeEffect:
                    double startPos = ((double)current.Ticks / (double)TimeSpan.Ticks);
                    double endPos   = 1.0;
                    if (TimeSpan - current >= pulseTimeSpan)
                    {
                        endPos = ((double)(current + pulseTimeSpan).Ticks / (double)TimeSpan.Ticks);
                    }

                    if (discreteColors)
                    {
                        double range = endPos - startPos;
                        if (range <= 0.0)
                        {
                            Logging.Error("Spin: bad range: " + range + " (SP=" + startPos + ", EP=" + endPos + ")");
                            break;
                        }

                        ColorGradient cg = ColorGradient.GetSubGradientWithDiscreteColors(startPos, endPos);

                        foreach (Color color in cg.GetColorsInGradient())
                        {
                            if (tokenSource != null && tokenSource.IsCancellationRequested)
                            {
                                return;
                            }
                            Curve newCurve = new Curve(PulseCurve.Points);
                            foreach (PointPair point in newCurve.Points)
                            {
                                double effectRelativePosition = startPos + ((point.X / 100.0) * range);
                                double proportion             = ColorGradient.GetProportionOfColorAt(effectRelativePosition, color);
                                point.Y *= proportion;
                            }
                            pulseData = PulseRenderer.RenderNode(currentNode, newCurve, new ColorGradient(color), pulseTimeSpan, HasDiscreteColors);
                            pulseData.OffsetAllCommandsByTime(current);
                            _elementData.Add(pulseData);
                        }
                    }
                    else
                    {
                        pulseData = PulseRenderer.RenderNode(currentNode, new Curve(PulseCurve), ColorGradient.GetSubGradient(startPos, endPos), pulseTimeSpan, HasDiscreteColors);
                        pulseData.OffsetAllCommandsByTime(current);
                        _elementData.Add(pulseData);
                    }
                    break;

                case SpinColorHandling.StaticColor:
                    pulseData = PulseRenderer.RenderNode(currentNode, new Curve(PulseCurve), StaticColorGradient, pulseTimeSpan, HasDiscreteColors);
                    pulseData.OffsetAllCommandsByTime(current);
                    _elementData.Add(pulseData);
                    break;

                case SpinColorHandling.ColorAcrossItems:
                    if (discreteColors)
                    {
                        List <Tuple <Color, float> > colorsAtPosition = ColorGradient.GetDiscreteColorsAndProportionsAt(targetElementPosition / 100.0);
                        foreach (Tuple <Color, float> colorProportion in colorsAtPosition)
                        {
                            if (tokenSource != null && tokenSource.IsCancellationRequested)
                            {
                                return;
                            }

                            float proportion = colorProportion.Item2;
                            // scale all levels of the pulse curve by the proportion that is applicable to this color

                            Curve newCurve = new Curve(PulseCurve.Points);
                            foreach (PointPair pointPair in newCurve.Points)
                            {
                                pointPair.Y *= proportion;
                            }
                            pulseData = PulseRenderer.RenderNode(currentNode, newCurve, new ColorGradient(colorProportion.Item1), pulseTimeSpan, HasDiscreteColors);
                            pulseData.OffsetAllCommandsByTime(current);
                            _elementData.Add(pulseData);
                        }
                    }
                    else
                    {
                        pulseData = PulseRenderer.RenderNode(currentNode, new Curve(PulseCurve), new ColorGradient(ColorGradient.GetColorAt(targetElementPosition / 100.0)), pulseTimeSpan, HasDiscreteColors);
                        pulseData.OffsetAllCommandsByTime(current);
                        _elementData.Add(pulseData);
                    }
                    break;
                }

                lastTargetedNode = currentNode;
            }

            _elementData = EffectIntents.Restrict(_elementData, TimeSpan.Zero, TimeSpan);
        }
Esempio n. 5
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        private void GeneratePulse(ElementNode target, TimeSpan startTime, TimeSpan duration, double currentMovementPosition)
        {
            EffectIntents result = null;

            Pulse.Pulse pulse = new Pulse.Pulse();
            pulse.TargetNodes = new[] { target };
            pulse.TimeSpan    = duration;
            pulse.LevelCurve  = new Curve(PulseCurve);

            bool        discreteColors = ColorModule.isElementNodeDiscreteColored(target);
            IIntentNode intent;

            // figure out what color gradient to use for the pulse
            switch (ColorHandling)
            {
            case ChaseColorHandling.GradientForEachPulse:
                pulse.ColorGradient = ColorGradient;
                result = pulse.Render();
                result.OffsetAllCommandsByTime(startTime);
                if (ExtendPulseToStart && result.Count > 0)
                {
                    foreach (var iintentNode in result.FirstOrDefault().Value)
                    {
                        GenerateStartingStaticPulse(target, iintentNode);
                    }
                }
                _elementData.Add(result);
                if (ExtendPulseToEnd && result.Count > 0)
                {
                    foreach (var iintentNode in result.FirstOrDefault().Value)
                    {
                        GenerateExtendedStaticPulse(target, iintentNode);
                    }
                }
                break;

            case ChaseColorHandling.GradientThroughWholeEffect:
                double startPos = (startTime.Ticks / (double)TimeSpan.Ticks);
                double endPos   = ((startTime + duration).Ticks / (double)TimeSpan.Ticks);
                if (startPos < 0.0)
                {
                    startPos = 0.0;
                }
                if (endPos > 1.0)
                {
                    endPos = 1.0;
                }

                if (discreteColors)
                {
                    double range = endPos - startPos;
                    if (range <= 0.0)
                    {
                        Logging.Error("Chase: bad range: " + range + " (SP=" + startPos + ", EP=" + endPos + ")");
                        break;
                    }

                    ColorGradient cg = ColorGradient.GetSubGradientWithDiscreteColors(startPos, endPos);

                    foreach (Color color in cg.GetColorsInGradient())
                    {
                        Curve newCurve = new Curve(PulseCurve.Points);
                        foreach (PointPair point in newCurve.Points)
                        {
                            double effectRelativePosition = startPos + ((point.X / 100.0) * range);
                            double proportion             = ColorGradient.GetProportionOfColorAt(effectRelativePosition, color);
                            point.Y *= proportion;
                        }
                        pulse.LevelCurve    = newCurve;
                        pulse.ColorGradient = new ColorGradient(color);
                        result = pulse.Render();
                        result.OffsetAllCommandsByTime(startTime);
                        if (ExtendPulseToStart && result.Count > 0)
                        {
                            intent = result.FirstOrDefault().Value.FirstOrDefault();
                            GenerateStartingStaticPulse(target, intent);
                        }
                        _elementData.Add(result);
                        if (ExtendPulseToEnd && result.Count > 0)
                        {
                            intent = result.FirstOrDefault().Value.LastOrDefault();
                            GenerateExtendedStaticPulse(target, intent);
                        }
                    }
                }
                else
                {
                    pulse.ColorGradient = ColorGradient.GetSubGradient(startPos, endPos);
                    result = pulse.Render();
                    result.OffsetAllCommandsByTime(startTime);
                    if (ExtendPulseToStart && result.Count > 0)
                    {
                        intent = result.FirstOrDefault().Value.FirstOrDefault();
                        GenerateStartingStaticPulse(target, intent, ColorGradient.GetSubGradient(0, startPos));
                    }
                    _elementData.Add(result);
                    if (ExtendPulseToEnd && result.Count > 0)
                    {
                        intent = result.FirstOrDefault().Value.LastOrDefault();
                        GenerateExtendedStaticPulse(target, intent, ColorGradient.GetSubGradient(endPos, 1));
                    }
                }

                break;

            case ChaseColorHandling.StaticColor:
                pulse.ColorGradient = StaticColorGradient;
                result = pulse.Render();
                result.OffsetAllCommandsByTime(startTime);
                if (ExtendPulseToStart && result.Count > 0)
                {
                    intent = result.FirstOrDefault().Value.FirstOrDefault();
                    GenerateStartingStaticPulse(target, intent);
                }
                _elementData.Add(result);
                if (ExtendPulseToEnd && result.Count > 0)
                {
                    intent = result.FirstOrDefault().Value.LastOrDefault();
                    GenerateExtendedStaticPulse(target, intent);
                }
                break;

            case ChaseColorHandling.ColorAcrossItems:
                if (discreteColors)
                {
                    List <Tuple <Color, float> > colorsAtPosition = ColorGradient.GetDiscreteColorsAndProportionsAt(currentMovementPosition / 100.0);
                    foreach (Tuple <Color, float> colorProportion in colorsAtPosition)
                    {
                        float proportion = colorProportion.Item2;
                        // scale all levels of the pulse curve by the proportion that is applicable to this color
                        Curve newCurve = new Curve(PulseCurve.Points);
                        foreach (PointPair pointPair in newCurve.Points)
                        {
                            pointPair.Y *= proportion;
                        }
                        pulse.LevelCurve    = newCurve;
                        pulse.ColorGradient = new ColorGradient(colorProportion.Item1);
                        result = pulse.Render();
                        result.OffsetAllCommandsByTime(startTime);
                        if (ExtendPulseToStart && result.Count > 0)
                        {
                            intent = result.FirstOrDefault().Value.FirstOrDefault();
                            GenerateStartingStaticPulse(target, intent);
                        }
                        _elementData.Add(result);
                        if (ExtendPulseToEnd && result.Count > 0)
                        {
                            intent = result.FirstOrDefault().Value.LastOrDefault();
                            GenerateExtendedStaticPulse(target, intent);
                        }
                    }
                }
                else
                {
                    pulse.ColorGradient = new ColorGradient(ColorGradient.GetColorAt(currentMovementPosition / 100.0));
                    result = pulse.Render();
                    result.OffsetAllCommandsByTime(startTime);
                    if (ExtendPulseToStart && result.Count > 0)
                    {
                        intent = result.FirstOrDefault().Value.FirstOrDefault();
                        GenerateStartingStaticPulse(target, intent);
                    }
                    _elementData.Add(result);
                    if (ExtendPulseToEnd && result.Count > 0)
                    {
                        intent = result.FirstOrDefault().Value.LastOrDefault();
                        GenerateExtendedStaticPulse(target, intent);
                    }
                }
                break;
            }
        }
Esempio n. 6
0
        private void DoRendering(CancellationTokenSource tokenSource = null)
        {
            //TODO: get a better increment time. doing it every X ms is..... shitty at best.
            TimeSpan increment = TimeSpan.FromMilliseconds(2);

            List <ElementNode> renderNodes = GetNodesToRenderOn();

            int targetNodeCount = renderNodes.Count;

            Pulse.Pulse   pulse;
            EffectIntents pulseData;

            // apply the 'background' values to all targets if the level is supposed to be nonzero
            if (DefaultLevel > 0)
            {
                int i = 0;
                foreach (ElementNode target in renderNodes)
                {
                    if (tokenSource != null && tokenSource.IsCancellationRequested)
                    {
                        return;
                    }

                    if (target != null && target.Element != null)
                    {
                        bool discreteColors = ColorModule.isElementNodeDiscreteColored(target);

                        pulse             = new Pulse.Pulse();
                        pulse.TargetNodes = new ElementNode[] { target };
                        pulse.TimeSpan    = TimeSpan;
                        double level = DefaultLevel * 100.0;

                        // figure out what color gradient to use for the pulse
                        switch (ColorHandling)
                        {
                        case ChaseColorHandling.GradientForEachPulse:
                            pulse.ColorGradient = StaticColorGradient;
                            pulse.LevelCurve    = new Curve(new PointPairList(new double[] { 0, 100 }, new double[] { level, level }));
                            pulseData           = pulse.Render();
                            _elementData.Add(pulseData);
                            break;

                        case ChaseColorHandling.GradientThroughWholeEffect:
                            pulse.ColorGradient = ColorGradient;
                            pulse.LevelCurve    = new Curve(new PointPairList(new double[] { 0, 100 }, new double[] { level, level }));
                            pulseData           = pulse.Render();
                            _elementData.Add(pulseData);
                            break;

                        case ChaseColorHandling.StaticColor:
                            pulse.ColorGradient = StaticColorGradient;
                            pulse.LevelCurve    = new Curve(new PointPairList(new double[] { 0, 100 }, new double[] { level, level }));
                            pulseData           = pulse.Render();
                            _elementData.Add(pulseData);
                            break;

                        case ChaseColorHandling.ColorAcrossItems:
                            double positionWithinGroup = i / (double)targetNodeCount;
                            if (discreteColors)
                            {
                                List <Tuple <Color, float> > colorsAtPosition =
                                    ColorGradient.GetDiscreteColorsAndProportionsAt(positionWithinGroup);
                                foreach (Tuple <Color, float> colorProportion in colorsAtPosition)
                                {
                                    if (tokenSource != null && tokenSource.IsCancellationRequested)
                                    {
                                        return;
                                    }
                                    double value = level * colorProportion.Item2;
                                    pulse.LevelCurve    = new Curve(new PointPairList(new double[] { 0, 100 }, new double[] { value, value }));
                                    pulse.ColorGradient = new ColorGradient(colorProportion.Item1);
                                    pulseData           = pulse.Render();
                                    _elementData.Add(pulseData);
                                }
                            }
                            else
                            {
                                pulse.ColorGradient = new ColorGradient(ColorGradient.GetColorAt(positionWithinGroup));
                                pulse.LevelCurve    = new Curve(new PointPairList(new double[] { 0, 100 }, new double[] { level, level }));
                                pulseData           = pulse.Render();
                                _elementData.Add(pulseData);
                            }
                            break;
                        }

                        i++;
                    }
                }
            }


            // the total chase time
            TimeSpan chaseTime = TimeSpan.FromMilliseconds(TimeSpan.TotalMilliseconds - PulseOverlap);

            if (chaseTime.TotalMilliseconds <= 0)
            {
                chaseTime = TimeSpan.FromMilliseconds(1);
            }

            // we need to keep track of the element that is 'under' the curve at a given time, to see if it changes,
            // and when it does, we make the effect for it then (since it's a variable time pulse).
            ElementNode lastTargetedNode  = null;
            TimeSpan    lastNodeStartTime = TimeSpan.Zero;

            // iterate up to and including the last pulse generated
            for (TimeSpan current = TimeSpan.Zero; current <= TimeSpan; current += increment)
            {
                if (tokenSource != null && tokenSource.IsCancellationRequested)
                {
                    return;
                }
                double currentPercentageIntoChase = ((double)current.Ticks / (double)chaseTime.Ticks) * 100.0;

                double currentMovementPosition = ChaseMovement.GetValue(currentPercentageIntoChase);
                int    currentNodeIndex        = (int)((currentMovementPosition / 100.0) * targetNodeCount);

                // on the off chance we hit the 100% mark *exactly*...
                if (currentNodeIndex == targetNodeCount && currentNodeIndex > 0)
                {
                    currentNodeIndex--;
                }

                if (currentNodeIndex >= targetNodeCount)
                {
                    Logging.Warn(
                        "Chase effect: rendering, but the current node index is higher or equal to the total target nodes.");
                    continue;
                }

                if (currentNodeIndex < 0)
                {
                    continue;
                }

                ElementNode currentNode = renderNodes[currentNodeIndex];
                if (currentNode == lastTargetedNode)
                {
                    continue;
                }

                // if the last node targeted wasn't null, we need to make a pulse for it
                if (lastTargetedNode != null)
                {
                    TimeSpan duration = current - lastNodeStartTime + TimeSpan.FromMilliseconds(PulseOverlap);
                    GeneratePulse(lastTargetedNode, lastNodeStartTime, duration
                                  , currentMovementPosition);
                }

                lastTargetedNode  = currentNode;
                lastNodeStartTime = current;

                // if we've hit the 100% mark of the chase curve, bail (the last one gets generated after)
                if (currentPercentageIntoChase >= 100.0)
                {
                    break;
                }
            }

            // generate the last pulse
            if (lastTargetedNode != null)
            {
                GeneratePulse(lastTargetedNode, lastNodeStartTime, TimeSpan - lastNodeStartTime, 1.0);
            }

            _elementData = EffectIntents.Restrict(_elementData, TimeSpan.Zero, TimeSpan);
        }
Esempio n. 7
0
        private EffectIntents RenderElement(ElementNode node, double positionWithinGroup,
                                            List <IndividualTwinkleDetails> twinkles = null)
        {
            if (node == null || node.Element == null)
            {
                return(null);
            }

            if (twinkles == null)
            {
                twinkles = GenerateTwinkleData();
            }

            EffectIntents result = new EffectIntents();

            bool discreteColors = ColorModule.isElementNodeDiscreteColored(node);

            // render the flat 'minimum value' across the entire effect
            Pulse.Pulse pulse = new Pulse.Pulse();
            pulse.TargetNodes = new ElementNode[] { node };
            pulse.TimeSpan    = TimeSpan;
            double        minPulseValue = MinimumLevel * 100.0;
            EffectIntents pulseData;

            // figure out what color gradient to use for the pulse
            if (MinimumLevel > 0.0)
            {
                switch (ColorHandling)
                {
                case TwinkleColorHandling.GradientForEachPulse:
                    if (discreteColors)
                    {
                        List <Tuple <Color, float> > colorProportions = ColorGradient.GetDiscreteColorsAndProportionsAt(0);
                        foreach (Tuple <Color, float> colorProportion in colorProportions)
                        {
                            double value = minPulseValue * colorProportion.Item2;
                            pulse.LevelCurve    = new Curve(new PointPairList(new double[] { 0, 100 }, new double[] { value, value }));
                            pulse.ColorGradient = new ColorGradient(colorProportion.Item1);
                            pulseData           = pulse.Render();
                            result.Add(pulseData);
                        }
                    }
                    else
                    {
                        pulse.LevelCurve    = new Curve(new PointPairList(new double[] { 0, 100 }, new double[] { minPulseValue, minPulseValue }));
                        pulse.ColorGradient = new ColorGradient(ColorGradient.GetColorAt(0));
                        pulseData           = pulse.Render();
                        result.Add(pulseData);
                    }
                    break;

                case TwinkleColorHandling.GradientThroughWholeEffect:
                    pulse.LevelCurve    = new Curve(new PointPairList(new double[] { 0, 100 }, new double[] { minPulseValue, minPulseValue }));
                    pulse.ColorGradient = ColorGradient;
                    pulseData           = pulse.Render();
                    result.Add(pulseData);
                    break;

                case TwinkleColorHandling.StaticColor:
                    pulse.LevelCurve    = new Curve(new PointPairList(new double[] { 0, 100 }, new double[] { minPulseValue, minPulseValue }));
                    pulse.ColorGradient = StaticColorGradient;
                    pulseData           = pulse.Render();
                    result.Add(pulseData);
                    break;

                case TwinkleColorHandling.ColorAcrossItems:
                    if (discreteColors)
                    {
                        List <Tuple <Color, float> > colorsAtPosition = ColorGradient.GetDiscreteColorsAndProportionsAt(positionWithinGroup);
                        foreach (Tuple <Color, float> colorProportion in colorsAtPosition)
                        {
                            double value = minPulseValue * colorProportion.Item2;
                            pulse.LevelCurve    = new Curve(new PointPairList(new double[] { 0, 100 }, new double[] { value, value }));
                            pulse.ColorGradient = new ColorGradient(colorProportion.Item1);
                            pulseData           = pulse.Render();
                            result.Add(pulseData);
                        }
                    }
                    else
                    {
                        pulse.LevelCurve    = new Curve(new PointPairList(new double[] { 0, 100 }, new double[] { minPulseValue, minPulseValue }));
                        pulse.ColorGradient = new ColorGradient(ColorGradient.GetColorAt(positionWithinGroup));
                        pulseData           = pulse.Render();
                        result.Add(pulseData);
                    }
                    break;
                }
            }

            // render all the individual twinkles
            foreach (IndividualTwinkleDetails twinkle in twinkles)
            {
                {
                    // make a pulse for it

                    pulse.TargetNodes = new [] { node };
                    pulse.TimeSpan    = twinkle.Duration;
                    pulse.LevelCurve  = new Curve(new PointPairList(new double[] { 0, 50, 100 }, new [] { twinkle.curvePoints[0], twinkle.curvePoints[1], twinkle.curvePoints[2] }));

                    // figure out what color gradient to use for the pulse
                    switch (ColorHandling)
                    {
                    case TwinkleColorHandling.GradientForEachPulse:
                        pulse.ColorGradient = ColorGradient;
                        pulseData           = pulse.Render();
                        pulseData.OffsetAllCommandsByTime(twinkle.StartTime);
                        result.Add(pulseData);
                        break;

                    case TwinkleColorHandling.GradientThroughWholeEffect:
                        double startPos = ((double)twinkle.StartTime.Ticks / (double)TimeSpan.Ticks);
                        double endPos   = ((double)(twinkle.StartTime + twinkle.Duration).Ticks / (double)TimeSpan.Ticks);

                        if (discreteColors)
                        {
                            double range = endPos - startPos;
                            if (range <= 0.0)
                            {
                                Logging.Error("Twinkle: bad range: " + range + " (SP=" + startPos + ", EP=" + endPos + ")");
                                break;
                            }

                            ColorGradient cg = ColorGradient.GetSubGradientWithDiscreteColors(startPos, endPos);

                            foreach (Color color in cg.GetColorsInGradient())
                            {
                                Curve newCurve = new Curve(pulse.LevelCurve.Points);
                                foreach (PointPair point in newCurve.Points)
                                {
                                    double effectRelativePosition = startPos + ((point.X / 100.0) * range);
                                    double proportion             = ColorGradient.GetProportionOfColorAt(effectRelativePosition, color);
                                    point.Y *= proportion;
                                }
                                pulse.LevelCurve    = newCurve;
                                pulse.ColorGradient = new ColorGradient(color);
                                pulseData           = pulse.Render();
                                pulseData.OffsetAllCommandsByTime(twinkle.StartTime);
                                result.Add(pulseData);
                            }
                        }
                        else
                        {
                            pulse.ColorGradient = ColorGradient.GetSubGradient(startPos, endPos);
                            pulseData           = pulse.Render();
                            pulseData.OffsetAllCommandsByTime(twinkle.StartTime);
                            result.Add(pulseData);
                        }
                        break;

                    case TwinkleColorHandling.StaticColor:
                        pulse.ColorGradient = StaticColorGradient;
                        pulseData           = pulse.Render();
                        pulseData.OffsetAllCommandsByTime(twinkle.StartTime);
                        result.Add(pulseData);
                        break;

                    case TwinkleColorHandling.ColorAcrossItems:
                        if (discreteColors)
                        {
                            List <Tuple <Color, float> > colorsAtPosition = ColorGradient.GetDiscreteColorsAndProportionsAt(positionWithinGroup);
                            foreach (Tuple <Color, float> colorProportion in colorsAtPosition)
                            {
                                float proportion = colorProportion.Item2;
                                // scale all levels of the twinkle curve by the proportion that is applicable to this color
                                Curve newCurve = new Curve(pulse.LevelCurve.Points);
                                foreach (PointPair pointPair in newCurve.Points)
                                {
                                    pointPair.Y *= proportion;
                                }
                                pulse.LevelCurve    = newCurve;
                                pulse.ColorGradient = new ColorGradient(colorProportion.Item1);
                                pulseData           = pulse.Render();
                                pulseData.OffsetAllCommandsByTime(twinkle.StartTime);
                                result.Add(pulseData);
                            }
                        }
                        else
                        {
                            pulse.ColorGradient = new ColorGradient(ColorGradient.GetColorAt(positionWithinGroup));
                            pulseData           = pulse.Render();
                            pulseData.OffsetAllCommandsByTime(twinkle.StartTime);
                            result.Add(pulseData);
                        }
                        break;
                    }
                }
            }

            return(result);
        }
Esempio n. 8
0
        // renders the given node to the internal ElementData dictionary. If the given node is
        // not a element, will recursively descend until we render its elements.
        protected override void RenderNode(ElementNode node)
        {
            if (!AudioUtilities.AudioLoaded)
            {
                return;
            }

            int currentElement = 0;

            var nodeCount = 0;

            if (Inverted)
            {
                nodeCount = node.GetLeafEnumerator().Count();
            }

            foreach (ElementNode elementNode in node.GetLeafEnumerator())
            {
                // this is probably always going to be a single element for the given node, as
                // we have iterated down to leaf nodes in RenderNode() above. May as well do
                // it this way, though, in case something changes in future.
                if (elementNode == null || elementNode.Element == null)
                {
                    continue;
                }

                bool discreteColors = ColorModule.isElementNodeDiscreteColored(elementNode);

                for (int i = 1; i < (int)(TimeSpan.TotalMilliseconds / Spacing); i++)
                {
                    int startAudioTime;
                    int endAudioTime;
                    if (Inverted)
                    {
                        startAudioTime = i * Spacing - (nodeCount - currentElement) * ((WaveformData)Data).ScrollSpeed + 1;
                        endAudioTime   = (i + 1) * Spacing - (nodeCount - currentElement) * ((WaveformData)Data).ScrollSpeed;
                    }
                    else
                    {
                        startAudioTime = i * Spacing - currentElement * ((WaveformData)Data).ScrollSpeed + 1;
                        endAudioTime   = (i + 1) * Spacing - currentElement * ((WaveformData)Data).ScrollSpeed;
                    }
                    TimeSpan startTime = TimeSpan.FromMilliseconds(i * Spacing);

                    if (startAudioTime > 0 && startAudioTime < TimeSpan.TotalMilliseconds && endAudioTime > 0 && endAudioTime < TimeSpan.TotalMilliseconds)
                    {
                        double gradientPosition1 = (AudioUtilities.VolumeAtTime(startAudioTime) + Data.Range) / Data.Range;
                        double gradientPosition2 = (AudioUtilities.VolumeAtTime(endAudioTime) + Data.Range) / Data.Range;

                        //Some odd corner cases
                        if (gradientPosition1 <= 0)
                        {
                            gradientPosition1 = 0;
                        }
                        if (gradientPosition1 >= 1)
                        {
                            gradientPosition1 = 1;
                        }

                        //Some odd corner cases
                        if (gradientPosition2 <= 0)
                        {
                            gradientPosition2 = 0;
                        }
                        if (gradientPosition2 >= 1)
                        {
                            gradientPosition2 = 1;
                        }

                        ElementData.Add(GenerateEffectIntents(elementNode, WorkingGradient, MeterIntensityCurve, gradientPosition1, gradientPosition2, TimeSpan.FromMilliseconds(Spacing), startTime, discreteColors));
                    }
                }
                currentElement++;
            }
        }
Esempio n. 9
0
        private void RenderBurst(CancellationTokenSource tokenSource, WipeDirection direction)
        {
            switch (direction)
            {
            case WipeDirection.In:
            case WipeDirection.Out:
                break;

            default:
                throw new InvalidOperationException("the RenderBurst method should only be called for Wipe Directions In and Out");
                break;
            }
            var burstNodes = TargetNodes.SelectMany(x => x.GetLeafEnumerator())
                             .Select(s =>
            {
                var prop = s.Properties.Get(LocationDescriptor._typeId);
                if (prop != null)
                {
                    return(new Tuple <ElementNode, int, int, int>(s, ((LocationData)prop.ModuleData).X, ((LocationData)prop.ModuleData).Y, ((LocationData)prop.ModuleData).Z));
                }
                return(new Tuple <ElementNode, int, int, int>(null, -1, -1, -1));
                //return null
            })
                             .Where(s => s.Item2 > 0)                                                                               // Ignore the pseudo null values
                             .ToList();

            if (!burstNodes.Any())
            {
                return;
            }
            var maxX = burstNodes.Max(m => m.Item2);
            var maxY = burstNodes.Max(m => m.Item3);

            var minX = burstNodes.Min(m => m.Item2);
            var minY = burstNodes.Min(m => m.Item3);

            var Steps = (int)(Math.Max(maxX - minX, maxY - minY) / 2);

            List <Tuple <int, ElementNode[]> > groups = new List <Tuple <int, ElementNode[]> >();

            for (int i = 0; i < Steps; i++)
            {
                List <ElementNode> elements = new List <ElementNode>();

                var xNodes = burstNodes.Where(x =>
                                              (x.Item2 == minX + i || x.Item2 == maxX - i)
                                              )
                             .Select(s => s.Item1).ToList();

                var yNodes = burstNodes.Where(x =>
                                              (
                                                  x.Item3 == minY + i ||
                                                  x.Item3 == maxY - i)
                                              )
                             .Select(s => s.Item1).ToList();
                yNodes.RemoveAll(s =>
                {
                    var prop = s.Properties.Get(LocationDescriptor._typeId);
                    if (prop != null)
                    {
                        return(((LocationData)prop.ModuleData).X < minX + i || ((LocationData)prop.ModuleData).X > maxX - i);
                    }
                    return(false);
                });
                xNodes.RemoveAll(s =>
                {
                    var prop = s.Properties.Get(LocationDescriptor._typeId);
                    if (prop != null)
                    {
                        return(((LocationData)prop.ModuleData).Y < minY + i || ((LocationData)prop.ModuleData).Y > maxY - i);
                    }
                    return(false);
                });
                elements.AddRange(yNodes);
                elements.AddRange(xNodes);

                groups.Add(new Tuple <int, ElementNode[]>(i, elements.ToArray()));
            }
            List <ElementNode[]> renderNodes = new List <ElementNode[]>();

            switch (direction)
            {
            case WipeDirection.In:
                renderNodes = groups.OrderBy(o => o.Item1).Select(s => s.Item2).ToList();
                break;

            case WipeDirection.Out:
                renderNodes = groups.OrderByDescending(o => o.Item1).Select(s => s.Item2).ToList();
                break;
            }

            //var pulse = new Pulse.Pulse();
            if (renderNodes != null && renderNodes.Any())
            {
                TimeSpan effectTime = TimeSpan.Zero;
                if (WipeByCount)
                {
                    int      count        = 0;
                    double   pulseSegment = TimeSpan.Ticks / (double)PassCount * (PulsePercent / 100);
                    TimeSpan intervalTime = TimeSpan.FromTicks((long)((TimeSpan.Ticks - pulseSegment) / (renderNodes.Count() * PassCount)));
                    TimeSpan segmentPulse = TimeSpan.FromTicks((long)pulseSegment);

                    while (count < PassCount)
                    {
                        foreach (var item in renderNodes)
                        {
                            if (tokenSource != null && tokenSource.IsCancellationRequested)
                            {
                                return;
                            }
                            EffectIntents result;

                            foreach (ElementNode element in item)
                            {
                                if (tokenSource != null && tokenSource.IsCancellationRequested)
                                {
                                    return;
                                }
                                if (element != null)
                                {
                                    //pulse.TimeSpan = segmentPulse;
                                    //pulse.ColorGradient = _data.ColorGradient;
                                    //pulse.LevelCurve = _data.Curve;
                                    //pulse.TargetNodes = new ElementNode[] { element };
                                    //result = pulse.Render();
                                    result = PulseRenderer.RenderNode(element, _data.Curve, _data.ColorGradient, segmentPulse, HasDiscreteColors);
                                    result.OffsetAllCommandsByTime(effectTime);
                                    bool discreteElement = HasDiscreteColors && ColorModule.isElementNodeDiscreteColored(element);
                                    _elementData.Add(IntentBuilder.ConvertToStaticArrayIntents(result, TimeSpan, discreteElement));
                                }
                            }
                            effectTime += intervalTime;
                        }
                        count++;
                    }
                }
                else
                {
                    double intervals    = (double)PulseTime / (double)renderNodes.Count();
                    var    intervalTime = TimeSpan.FromMilliseconds(intervals);
                    // the calculation above blows up render time/memory as count goes up, try this..
                    // also fails if intervals is less than half a ms and intervalTime then gets 0
                    intervalTime = TimeSpan.FromMilliseconds(Math.Max(intervalTime.TotalMilliseconds, 5));
                    TimeSpan segmentPulse = TimeSpan.FromMilliseconds(PulseTime);
                    while (effectTime < TimeSpan)
                    {
                        foreach (var item in renderNodes)
                        {
                            EffectIntents result;

                            if (tokenSource != null && tokenSource.IsCancellationRequested)
                            {
                                return;
                            }
                            foreach (ElementNode element in item)
                            {
                                if (element != null)
                                {
                                    if (tokenSource != null && tokenSource.IsCancellationRequested)
                                    {
                                        return;
                                    }

                                    //pulse.TimeSpan = segmentPulse;
                                    //pulse.ColorGradient = _data.ColorGradient;
                                    //pulse.LevelCurve = _data.Curve;
                                    //pulse.TargetNodes = new ElementNode[] { element };
                                    //result = pulse.Render();
                                    result = PulseRenderer.RenderNode(element, _data.Curve, _data.ColorGradient, segmentPulse, HasDiscreteColors);
                                    result.OffsetAllCommandsByTime(effectTime);
                                    bool discreteElement = HasDiscreteColors && ColorModule.isElementNodeDiscreteColored(element);
                                    _elementData.Add(IntentBuilder.ConvertToStaticArrayIntents(result, TimeSpan, discreteElement));
                                }
                            }
                            effectTime += intervalTime;
                            if (effectTime >= TimeSpan)
                            {
                                return;
                            }
                        }
                    }
                }
            }
        }
Esempio n. 10
0
        private void RenderNonBurst(CancellationTokenSource tokenSource, IEnumerable <IGrouping <int, ElementNode> > renderNodes)
        {
            //var pulse = new Pulse.Pulse();
            if (renderNodes != null && renderNodes.Any())
            {
                TimeSpan effectTime = TimeSpan.Zero;
                if (WipeByCount)
                {
                    int      count        = 0;
                    double   pulseSegment = TimeSpan.Ticks / (double)PassCount * (PulsePercent / 100);
                    TimeSpan intervalTime = TimeSpan.FromTicks((long)((TimeSpan.Ticks - pulseSegment) / (renderNodes.Count() * PassCount)));
                    TimeSpan segmentPulse = TimeSpan.FromTicks((long)pulseSegment);

                    while (count < PassCount)
                    {
                        foreach (var item in renderNodes)
                        {
                            if (tokenSource != null && tokenSource.IsCancellationRequested)
                            {
                                return;
                            }
                            EffectIntents result;

                            foreach (ElementNode element in item)
                            {
                                if (tokenSource != null && tokenSource.IsCancellationRequested)
                                {
                                    return;
                                }
                                if (element != null)
                                {
                                    //pulse.TimeSpan = segmentPulse;
                                    //pulse.ColorGradient = _data.ColorGradient;
                                    //pulse.LevelCurve = _data.Curve;
                                    //pulse.TargetNodes = new ElementNode[] { element };
                                    //result = pulse.Render();
                                    result = PulseRenderer.RenderNode(element, _data.Curve, _data.ColorGradient, segmentPulse, HasDiscreteColors);
                                    result.OffsetAllCommandsByTime(effectTime);
                                    bool discreteElement = HasDiscreteColors && ColorModule.isElementNodeDiscreteColored(element);
                                    _elementData.Add(IntentBuilder.ConvertToStaticArrayIntents(result, TimeSpan, discreteElement));
                                }
                            }
                            effectTime += intervalTime;
                        }
                        count++;
                    }
                }
                else
                {
                    double intervals    = (double)PulseTime / (double)renderNodes.Count();
                    var    intervalTime = TimeSpan.FromMilliseconds(intervals);
                    // the calculation above blows up render time/memory as count goes up, try this..
                    // also fails if intervals is less than half a ms and intervalTime then gets 0
                    intervalTime = TimeSpan.FromMilliseconds(Math.Max(intervalTime.TotalMilliseconds, 5));
                    TimeSpan segmentPulse = TimeSpan.FromMilliseconds(PulseTime);
                    while (effectTime < TimeSpan)
                    {
                        foreach (var item in renderNodes)
                        {
                            EffectIntents result;

                            if (tokenSource != null && tokenSource.IsCancellationRequested)
                            {
                                return;
                            }
                            foreach (ElementNode element in item)
                            {
                                if (element != null)
                                {
                                    if (tokenSource != null && tokenSource.IsCancellationRequested)
                                    {
                                        return;
                                    }
                                    //pulse.TimeSpan = segmentPulse;
                                    //pulse.ColorGradient = _data.ColorGradient;
                                    //pulse.LevelCurve = _data.Curve;
                                    //pulse.TargetNodes = new ElementNode[] { element };
                                    //result = pulse.Render();
                                    result = PulseRenderer.RenderNode(element, _data.Curve, _data.ColorGradient, segmentPulse, HasDiscreteColors);
                                    result.OffsetAllCommandsByTime(effectTime);
                                    bool discreteElement = HasDiscreteColors && ColorModule.isElementNodeDiscreteColored(element);
                                    _elementData.Add(IntentBuilder.ConvertToStaticArrayIntents(result, TimeSpan, discreteElement));
                                }
                            }
                            effectTime += intervalTime;
                            if (effectTime >= TimeSpan)
                            {
                                return;
                            }
                        }
                    }
                }
            }
        }
Esempio n. 11
0
        // renders the given node to the internal ElementData dictionary. If the given node is
        // not a element, will recursively descend until we render its elements.
        protected override void RenderNode(ElementNode node)
        {
            int currentElement = 0;

            int elementCount = node.GetLeafEnumerator().Count();

            foreach (ElementNode elementNode in node.GetLeafEnumerator())
            {
                // this is probably always going to be a single element for the given node, as
                // we have iterated down to leaf nodes in RenderNode() above. May as well do
                // it this way, though, in case something changes in future.
                if (elementNode == null || elementNode.Element == null)
                {
                    continue;
                }

                if (!AudioUtilities.AudioLoaded)
                {
                    return;
                }
                bool discreteColors = ColorModule.isElementNodeDiscreteColored(elementNode);
                var  lastTime       = TimeSpan.FromMilliseconds(0);

                double gradientPosition = (double)(currentElement) / elementCount;

                //Audio max is at 0db. The threshold gets shifted from 0 to 1 to -1 to 0 and then scaled.
                double threshold;
                if (!((VerticalMeterData)Data).Inverted)
                {
                    threshold        = (((double)(elementCount - currentElement)) / elementCount - 1) * Data.Range;
                    gradientPosition = 1 - gradientPosition;
                }
                else
                {
                    threshold = (((double)currentElement) / elementCount - 1) * Data.Range;
                }

                var lastValue = AudioUtilities.VolumeAtTime(0) >= threshold;

                TimeSpan start;
                for (int i = 1; i < (int)(TimeSpan.TotalMilliseconds / Spacing); i++)
                {
                    //Current time in ms = i*spacing
                    var currentValue = AudioUtilities.VolumeAtTime(i * Spacing) >= threshold;

                    if (currentValue != lastValue)
                    {
                        start = lastTime;

                        if (lastValue)
                        {
                            var effectIntents = GenerateEffectIntents(elementNode, WorkingGradient, MeterIntensityCurve, gradientPosition,
                                                                      gradientPosition, TimeSpan.FromMilliseconds(i * Spacing) - lastTime, start, discreteColors);
                            ElementData.Add(effectIntents);
                        }

                        lastTime  = TimeSpan.FromMilliseconds(i * Spacing);
                        lastValue = currentValue;
                    }
                }

                if (lastValue)
                {
                    start = lastTime;
                    var effectIntents = GenerateEffectIntents(elementNode, WorkingGradient, MeterIntensityCurve, gradientPosition,
                                                              gradientPosition, TimeSpan - lastTime, start, discreteColors);
                    ElementData.Add(effectIntents);
                }

                currentElement++;
            }
        }
Esempio n. 12
0
        private void RenderNonBurst(CancellationTokenSource tokenSource, IEnumerable <IGrouping <int, ElementNode> > renderNodes)
        {
            //var pulse = new Pulse.Pulse();
            if (renderNodes != null && renderNodes.Any())
            {
                TimeSpan effectTime = TimeSpan.Zero;
                if (WipeByCount)
                {
                    int    count        = 0;
                    double pulseSegment = TimeSpan.Ticks / (double)PassCount * (PulsePercent / 100);

                    var    maxKey      = renderNodes.Select(x => x.Key).Max();
                    var    minKey      = renderNodes.Select(x => x.Key).Min();
                    double adjustedMax = maxKey - minKey;

                    TimeSpan totalWipeTime = TimeSpan.FromTicks((long)((TimeSpan.Ticks - pulseSegment) / PassCount));
                    TimeSpan segmentPulse  = TimeSpan.FromTicks((long)pulseSegment);

                    while (count < PassCount)
                    {
                        foreach (var item in renderNodes)
                        {
                            if (tokenSource != null && tokenSource.IsCancellationRequested)
                            {
                                return;
                            }

                            switch (Direction)
                            {
                            case WipeDirection.Left:
                            case WipeDirection.Up:
                                effectTime = TimeSpan.FromTicks((long)(totalWipeTime.Ticks * (1 - (item.Key - minKey) / adjustedMax) + count * totalWipeTime.Ticks));
                                break;

                            default:
                                effectTime = TimeSpan.FromTicks((long)(totalWipeTime.Ticks * (item.Key - minKey) / adjustedMax + count * totalWipeTime.Ticks));
                                break;
                            }

                            foreach (ElementNode element in item)
                            {
                                if (tokenSource != null && tokenSource.IsCancellationRequested)
                                {
                                    return;
                                }
                                if (element != null)
                                {
                                    var result = PulseRenderer.RenderNode(element, _data.Curve, _data.ColorGradient, segmentPulse, HasDiscreteColors);
                                    result.OffsetAllCommandsByTime(effectTime);

                                    if (WipeOff && count == 0)
                                    {
                                        foreach (var effectIntent in result.FirstOrDefault().Value)
                                        {
                                            _elementData.Add(PulseRenderer.GenerateStartingStaticPulse(element, effectIntent, HasDiscreteColors));
                                        }
                                    }

                                    _elementData.Add(result);

                                    if (WipeOn && count == PassCount - 1)
                                    {
                                        foreach (var effectIntent in result.FirstOrDefault().Value)
                                        {
                                            _elementData.Add(PulseRenderer.GenerateExtendedStaticPulse(element, effectIntent, TimeSpan, HasDiscreteColors));
                                        }
                                    }
                                }
                            }
                        }
                        count++;
                    }
                }
                else
                {
                    double intervals    = (double)PulseTime / (double)renderNodes.Count();
                    var    intervalTime = TimeSpan.FromMilliseconds(intervals);
                    // the calculation above blows up render time/memory as count goes up, try this..
                    // also fails if intervals is less than half a ms and intervalTime then gets 0
                    intervalTime = TimeSpan.FromMilliseconds(Math.Max(intervalTime.TotalMilliseconds, 5));
                    TimeSpan segmentPulse = TimeSpan.FromMilliseconds(PulseTime);
                    while (effectTime < TimeSpan)
                    {
                        foreach (var item in renderNodes)
                        {
                            EffectIntents result;

                            if (tokenSource != null && tokenSource.IsCancellationRequested)
                            {
                                return;
                            }

                            foreach (ElementNode element in item)
                            {
                                if (element != null)
                                {
                                    if (tokenSource != null && tokenSource.IsCancellationRequested)
                                    {
                                        return;
                                    }
                                    result = PulseRenderer.RenderNode(element, _data.Curve, _data.ColorGradient, segmentPulse, HasDiscreteColors);
                                    result.OffsetAllCommandsByTime(effectTime);
                                    bool discreteElement = HasDiscreteColors && ColorModule.isElementNodeDiscreteColored(element);
                                    _elementData.Add(IntentBuilder.ConvertToStaticArrayIntents(result, TimeSpan, discreteElement));
                                }
                            }
                            effectTime += intervalTime;
                            if (effectTime >= TimeSpan)
                            {
                                return;
                            }
                        }
                    }
                }
            }
        }