private void LoadSettings() { _Language = LocalSettings.GetInt(nameof(Language), 0); _FontSize = LocalSettings.GetInt(nameof(FontSize), 3); _ColorMode = LocalSettings.GetEnum <ColorModeType>(nameof(ColorMode), ColorModeType.Sepa); _HighlightParagraph = LocalSettings.GetInt(nameof(HighlightParagraph), 1); _AudioPlaylMode = LocalSettings.GetEnum <AudioPlayModeType>(nameof(AudioPlayMode), AudioPlayModeType.All); _ScrollMode = LocalSettings.GetEnum <ScrollModeType>(nameof(ScrollMode), ScrollModeType.Smoothly); }
/// <summary> /// Set Colormode /// </summary> /// <param name="colorModeType"></param> public override void SetColorMode(ColorModeType colorModeType) { switch (colorModeType) { case ColorModeType.Color: PressButton("FULL_COLOR"); break; case ColorModeType.Greyscale: PressButton("GREYSCALE"); break; default: break; } }
public void SetColorMode(int num) { ColorMode = (ColorModeType)num; R255Slider.gameObject.SetActive(false); G255Slider.gameObject.SetActive(false); B255Slider.gameObject.SetActive(false); R1Slider.gameObject.SetActive(false); G1Slider.gameObject.SetActive(false); B1Slider.gameObject.SetActive(false); HSlider.gameObject.SetActive(false); SSlider.gameObject.SetActive(false); VSlider.gameObject.SetActive(false); switch (ColorMode) { case ColorModeType.RGB255: R255Slider.gameObject.SetActive(true); G255Slider.gameObject.SetActive(true); B255Slider.gameObject.SetActive(true); break; case ColorModeType.RGB1: R1Slider.gameObject.SetActive(true); G1Slider.gameObject.SetActive(true); B1Slider.gameObject.SetActive(true); break; case ColorModeType.HSV: HSlider.gameObject.SetActive(true); SSlider.gameObject.SetActive(true); VSlider.gameObject.SetActive(true); break; default: break; } }
/// <summary> /// Sets the colorModeType. /// </summary> /// <param name="colorModeType">The number copies.</param> public abstract void SetColorMode(ColorModeType colorModeType);
public ColorSelectionMode(ColorModeType colorMode) : base(2, 2) { ColorMode = colorMode; }