Esempio n. 1
0
        public int ImageToMCBitmapData(Dictionary <int, List <ColorMappingTarget> > ForceBitPattern, List <Formats.CharData> Chars, bool[,] ErrornousBlocks, int CharX, int CharY, int WidthChars, int HeightChars, out GR.Memory.ByteBuffer bitmapData, out GR.Memory.ByteBuffer screenChar, out GR.Memory.ByteBuffer screenColor)
        {
            int numErrors = 0;

            ColorMappingTarget[] bitPattern = new ColorMappingTarget[3] {
                ColorMappingTarget.BITS_01, ColorMappingTarget.BITS_10, ColorMappingTarget.BITS_11
            };
            var usedBitPattern = new GR.Collections.Set <ColorMappingTarget>();

            Dictionary <int, GR.Collections.Set <ColorMappingTarget> > usedPatterns = new Dictionary <int, GR.Collections.Set <ColorMappingTarget> >();

            screenChar  = new GR.Memory.ByteBuffer((uint)(WidthChars * HeightChars));
            screenColor = new GR.Memory.ByteBuffer((uint)(WidthChars * HeightChars));
            bitmapData  = new GR.Memory.ByteBuffer((uint)(8 * WidthChars * HeightChars));

            GR.Collections.Map <byte, ColorMappingTarget> usedColors = new GR.Collections.Map <byte, ColorMappingTarget>();

            for (int y = 0; y < HeightChars; ++y)
            {
                for (int x = 0; x < WidthChars; ++x)
                {
                    // ein zeichen-block
                    usedColors.Clear();
                    usedBitPattern.Clear();
                    if (ErrornousBlocks != null)
                    {
                        ErrornousBlocks[x, y] = false;
                    }
                    for (int charY = 0; charY < 8; ++charY)
                    {
                        for (int charX = 0; charX < 4; ++charX)
                        {
                            byte colorIndex = (byte)Image.GetPixel(x * 8 + charX * 2, y * 8 + charY);
                            if (colorIndex >= 16)
                            {
                                if (Chars != null)
                                {
                                    Chars[x + y * BlockWidth].Error = "Color index >= 16 (" + colorIndex + ") at " + (x * 8 + charX * 2).ToString() + ", " + (y * 8 + charY).ToString() + " (" + charX + "," + charY + ")";
                                }
                                if (ErrornousBlocks != null)
                                {
                                    ErrornousBlocks[x, y] = true;
                                }
                                ++numErrors;
                            }
                            if (colorIndex != Colors.BackgroundColor)
                            {
                                // remember used color
                                usedColors.Add(colorIndex, 0);
                            }
                        }
                    }
                    // more than 3 colors?
                    if (usedColors.Count > 3)
                    {
                        if (Chars != null)
                        {
                            Chars[x + y * BlockWidth].Error = "Too many colors used";
                        }
                        if (ErrornousBlocks != null)
                        {
                            ErrornousBlocks[x, y] = true;
                        }
                        ++numErrors;
                    }
                    else
                    {
                        if (usedColors.Count > 0)
                        {
                            int         colorTarget = 0;
                            List <byte> keys        = new List <byte>(usedColors.Keys);

                            // check for overlaps - two colors are used that would map to the same target pattern?
                            Dictionary <int, ColorMappingTarget> recommendedPattern = new Dictionary <int, ColorMappingTarget>();

                            numErrors += DetermineBestMapping(keys, x, y, ForceBitPattern, recommendedPattern, ErrornousBlocks);

                            foreach (byte colorIndex in keys)
                            {
                                if (recommendedPattern.ContainsKey(colorIndex))
                                {
                                    usedColors[colorIndex] = recommendedPattern[colorIndex];

                                    if (!usedPatterns.ContainsKey(colorIndex))
                                    {
                                        usedPatterns.Add(colorIndex, new GR.Collections.Set <ColorMappingTarget>());
                                    }
                                    usedPatterns[colorIndex].Add(recommendedPattern[colorIndex]);
                                    usedBitPattern.Add(recommendedPattern[colorIndex]);

                                    switch (recommendedPattern[colorIndex])
                                    {
                                    case ColorMappingTarget.BITS_01:
                                    {
                                        // upper screen char nibble
                                        byte value = screenChar.ByteAt(x + y * WidthChars);
                                        value &= 0x0f;
                                        value |= (byte)(colorIndex << 4);

                                        screenChar.SetU8At(x + y * WidthChars, value);
                                    }
                                    break;

                                    case ColorMappingTarget.BITS_10:
                                    {
                                        // lower nibble in screen char
                                        byte value = screenChar.ByteAt(x + y * WidthChars);
                                        value &= 0xf0;
                                        value |= (byte)(colorIndex);

                                        screenChar.SetU8At(x + y * WidthChars, value);
                                    }
                                    break;

                                    case ColorMappingTarget.BITS_11:
                                        // color ram
                                        screenColor.SetU8At(x + y * WidthChars, colorIndex);
                                        break;
                                    }
                                    continue;
                                }

                                if (!usedPatterns.ContainsKey(colorIndex))
                                {
                                    usedPatterns.Add(colorIndex, new GR.Collections.Set <ColorMappingTarget>());
                                }
                                usedPatterns[colorIndex].Add(bitPattern[colorTarget]);

                                colorTarget = 0;
                                while ((colorTarget < 3) &&
                                       (usedBitPattern.ContainsValue(bitPattern[colorTarget])))
                                {
                                    ++colorTarget;
                                }
                                usedBitPattern.Add(bitPattern[colorTarget]);

                                if (colorTarget == 0)
                                {
                                    // upper screen char nibble
                                    byte value = screenChar.ByteAt(x + y * WidthChars);
                                    value &= 0x0f;
                                    value |= (byte)(colorIndex << 4);

                                    screenChar.SetU8At(x + y * WidthChars, value);
                                    usedColors[colorIndex] = ColorMappingTarget.BITS_01;
                                }
                                else if (colorTarget == 1)
                                {
                                    // lower nibble in screen char
                                    byte value = screenChar.ByteAt(x + y * WidthChars);
                                    value &= 0xf0;
                                    value |= (byte)(colorIndex);

                                    screenChar.SetU8At(x + y * WidthChars, value);
                                    usedColors[colorIndex] = ColorMappingTarget.BITS_10;
                                }
                                else if (colorTarget == 2)
                                {
                                    // color ram
                                    screenColor.SetU8At(x + y * WidthChars, colorIndex);
                                    usedColors[colorIndex] = ColorMappingTarget.BITS_11;
                                }
                                ++colorTarget;
                            }
                        }
                        // write out bits

                        /*
                         * Debug.Log( "For Char " + x + "," + y );
                         * foreach ( var usedColor in usedColors )
                         * {
                         * Debug.Log( " Color " + usedColor.Key + " = " + usedColor.Value );
                         * }*/
                        for (int charY = 0; charY < 8; ++charY)
                        {
                            for (int charX = 0; charX < 4; ++charX)
                            {
                                byte colorIndex = (byte)Image.GetPixel(x * 8 + charX * 2, y * 8 + charY);
                                if (colorIndex != Colors.BackgroundColor)
                                {
                                    // other color
                                    byte colorValue = 0;

                                    switch (usedColors[colorIndex])
                                    {
                                    case ColorMappingTarget.BITS_01:
                                        colorValue = 0x01;
                                        break;

                                    case ColorMappingTarget.BITS_10:
                                        colorValue = 0x02;
                                        break;

                                    case ColorMappingTarget.BITS_11:
                                        colorValue = 0x03;
                                        break;
                                    }
                                    int bitmapIndex = x * 8 + y * 8 * WidthChars + charY;

                                    byte value = bitmapData.ByteAt(bitmapIndex);
                                    if (charX == 0)
                                    {
                                        value &= 0x3f;
                                        value |= (byte)(colorValue << 6);
                                    }
                                    else if (charX == 1)
                                    {
                                        value &= 0xcf;
                                        value |= (byte)(colorValue << 4);
                                    }
                                    else if (charX == 2)
                                    {
                                        value &= 0xf3;
                                        value |= (byte)(colorValue << 2);
                                    }
                                    else
                                    {
                                        value &= 0xfc;
                                        value |= colorValue;
                                    }
                                    bitmapData.SetU8At(bitmapIndex, value);
                                }
                            }
                        }
                    }
                }
            }

            /*
             * Debug.Log( "Used patterns:" );
             * foreach ( var entry in usedPatterns )
             * {
             * Debug.Log( "Index " + entry.Key );
             * foreach ( var pattern in entry.Value )
             * {
             *  Debug.Log( " used " + pattern );
             * }
             * }*/
            return(numErrors);
        }
Esempio n. 2
0
        public bool ReadFromBuffer(GR.Memory.ByteBuffer ProjectFile)
        {
            ColorMapping.Clear();
            for (int i = 0; i < 16; ++i)
            {
                ColorMapping.Add(i, new List <ColorMappingTarget> {
                    ColorMappingTarget.ANY
                });
            }
            Colors.Palettes.Clear();

            GR.IO.MemoryReader memReader = new GR.IO.MemoryReader(ProjectFile);

            GR.IO.FileChunk chunk = new GR.IO.FileChunk();

            while (chunk.ReadFromStream(memReader))
            {
                GR.IO.MemoryReader chunkReader = chunk.MemoryReader();

                switch (chunk.Type)
                {
                case FileChunkConstants.GRAPHIC_SCREEN_INFO:
                    SelectedCheckType = (CheckType)chunkReader.ReadUInt32();
                    ScreenOffsetX     = chunkReader.ReadInt32();
                    ScreenOffsetY     = chunkReader.ReadInt32();
                    ScreenWidth       = chunkReader.ReadInt32();
                    ScreenHeight      = chunkReader.ReadInt32();
                    if ((ScreenWidth == 0) ||
                        (ScreenHeight == 0))
                    {
                        ScreenWidth  = 320;
                        ScreenHeight = 200;
                    }
                    break;

                case FileChunkConstants.GRAPHIC_COLOR_MAPPING:
                {
                    ColorMapping.Clear();

                    int numEntries = chunkReader.ReadInt32();

                    for (int i = 0; i < numEntries; ++i)
                    {
                        ColorMapping.Add(i, new List <ColorMappingTarget>());

                        int numMappings = chunkReader.ReadInt32();

                        for (int j = 0; j < numMappings; ++j)
                        {
                            ColorMappingTarget mappingTarget = (ColorMappingTarget)chunkReader.ReadUInt8();

                            ColorMapping[i].Add(mappingTarget);
                        }
                    }
                }
                break;

                case FileChunkConstants.GRAPHIC_DATA:
                {
                    int width  = chunkReader.ReadInt32();
                    int height = chunkReader.ReadInt32();
                    GR.Drawing.PixelFormat format = (GR.Drawing.PixelFormat)chunkReader.ReadInt32();
                    int paletteCount = chunkReader.ReadInt32();
                    Image.Create(width, height, format);
                    for (int i = 0; i < paletteCount; ++i)
                    {
                        byte r = chunkReader.ReadUInt8();
                        byte g = chunkReader.ReadUInt8();
                        byte b = chunkReader.ReadUInt8();

                        Image.SetPaletteColor(i, r, g, b);
                    }
                    uint dataSize = chunkReader.ReadUInt32();
                    GR.Memory.ByteBuffer imageData = new GR.Memory.ByteBuffer();
                    chunkReader.ReadBlock(imageData, dataSize);
                    Image.SetData(imageData);
                }
                break;

                case FileChunkConstants.MULTICOLOR_DATA:
                    MultiColor             = (chunkReader.ReadUInt8() == 1);
                    Colors.BackgroundColor = chunkReader.ReadUInt8();
                    Colors.MultiColor1     = chunkReader.ReadUInt8();
                    Colors.MultiColor2     = chunkReader.ReadUInt8();
                    Colors.ActivePalette   = chunkReader.ReadInt32();
                    if ((Colors.MultiColor1 < 0) ||
                        (Colors.MultiColor1 >= 16))
                    {
                        Colors.MultiColor1 = 0;
                    }
                    if ((Colors.MultiColor2 < 0) ||
                        (Colors.MultiColor2 >= 16))
                    {
                        Colors.MultiColor2 = 0;
                    }
                    break;

                case FileChunkConstants.PALETTE:
                    Colors.Palettes.Add(Palette.Read(chunkReader));
                    break;
                }
            }
            memReader.Close();

            if (Colors.Palettes.Count == 0)
            {
                Colors.Palettes.Add(PaletteManager.PaletteFromMachine(MachineType.C64));
            }
            return(true);
        }