private void Start() { _audioSource = GetComponent <AudioSource>(); _text.color = Color.clear; _animator = GetComponent <Animator>(); _colorDissolution = new ColorDissolution <TextMeshProUGUI>(_text); }
private void Start() { _xTextDissolution = new ColorDissolution <TextMeshProUGUI>(_xTextMexh); _hitsColor = new ColorChanger <TextMeshProUGUI>(_xTextMexh); _animator = GetComponent <Animator>(); _hitsColor.SetBaseColor(_xTextMexh.color); _xTextMexh.color = Color.clear; }
private void Start() { _pool = Toolbox.Get <ManagerPool>(); _audioSource = GetComponent <AudioSource>(); _pool.AddPool(PoolType.Entities).PopulateWith(_coin, 15); _animator = GetComponent <Animator>(); _textDissolution = new ColorDissolution <TextMeshProUGUI>(_count); }