Esempio n. 1
0
        public void Spawn(GameObject obj)
        {
            var particles = Instantiate(obj, transform.position, transform.rotation, null);
            var main      = particles.GetComponent <ParticleSystem>().main;

            main.startColor = ColorConversion.GetColorFromType(GetComponent <IColored>().GetColorType());
        }
Esempio n. 2
0
        public override void Awake()
        {
            base.Awake();

            rig         = GetComponent <Rigidbody2D>();
            ren         = GetComponent <SpriteRenderer>();
            ren.color   = ColorConversion.GetColorFromType(colorType);
            boxCollider = GetComponent <BoxCollider2D>();
        }
Esempio n. 3
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 public void Interact(IActor actor)
 {
     if (actor.GetColorType() != GetColorType())
     {
         onInteract.Invoke();
         var dir            = actor.GetPosition() - (Vector2)transform.position;
         var effectPosition = dir.Rotation() * particleEffect.transform.localPosition;
         var clone          = Instantiate(particleEffect, transform.position + effectPosition,
                                          dir.Rotation());
         var system     = clone.GetComponent <ParticleSystem>();
         var systemMain = system.main;
         systemMain.startColor = ColorConversion.GetColorFromType(GetColorType());
     }
 }
Esempio n. 4
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 private void SetSpriteColor()
 {
     ren       = GetComponent <SpriteRenderer>();
     ren.color = ColorConversion.GetColorFromType(colorType);
 }