public FrmEditColor(IDataSource ds, ColorClass color, HashSet <string> colorNames = null) { this.InitializeComponent(); this._ds = ds; this.txtColorName.Enabled = false; this._isEdit = true; this._color = color; this.Text = "编辑颜色"; if (color == null) { this._colorNames = new HashSet <string>(); } else { this._colorNames = colorNames; } if (this._color != null) { this.txtColorName.Text = this._color.Name; if (!string.IsNullOrEmpty(this._color.Code)) { this.colorValue.Color = System.Drawing.Color.FromArgb(int.Parse(this._color.Code)); this.traktTansparency.Value = this.colorValue.Color.A; } } }
private List <ColorClass> ShuffleSegmentColor() { //shuffle color class to generate random sequence List <ColorClass> shuffleList = GameManager.Instance.colors; for (int i = 0; i < shuffleList.Count; i++) { int ran = Random.Range(i, shuffleList.Count); ColorClass temp = shuffleList[i]; shuffleList[i] = shuffleList[ran]; shuffleList[ran] = temp; } //make sure pass color is in the random sequence for (int i = 0; i < shuffleList.Count; i++) { if (shuffleList[i] == LevelManager.Instance.PassColor) { if (i < cparams.seg_number) { return(shuffleList); } else { int pass = Random.Range(0, cparams.seg_number - 1); ColorClass temp = shuffleList[i]; shuffleList[i] = shuffleList[pass]; shuffleList[pass] = temp; return(shuffleList); } } } Debug.LogError("Cannot find the color to pass in the color database"); return(null); }
private void GenerateLevel() { passColor = GameManager.Instance.GetColorClass(levelParam.pass_color); objContainer.gameObject.SetActive(true); for (int i = 0; i < levelParam.line_number; i++) { LineControlParameters data = levelParam.lines[i]; //Line newLine = Instantiate(levelParam.line_prefab, objContainer) as Line; Line newLine = Instantiate(lineAsset, objContainer) as Line; if (newLine) { //NOTE: the cparams field in Line class is a deep copy of the data config, not a reference to it //because we use scriptableObject but not modify it newLine.cparams = new LineControlParameters(); newLine.cparams.start_point = data.start_point; newLine.cparams.seg_number = data.seg_number; newLine.cparams.color_update_itv = data.color_update_itv; newLine.cparams.length_update_itv = data.length_update_itv; newLine.ConfigSelf(); } else { Debug.LogError("Read line prefab error"); return; } } levelLines = objContainer.GetComponentsInChildren <Line>(); }
void Awake() { curId = 0; scale = 5F; ColorClass.Initialize(); instatiatedObj = new List <BaseObj> (); m_savedata = record.load(); if (m_savedata != null) { if (m_savedata.m_general != null) { if (m_savedata.m_general.curId <= 0) { m_savedata.m_general.curId = 0; } if (m_savedata.m_general.scale <= 0) { m_savedata.m_general.scale = scale; } } else { curId = m_savedata.m_general.curId; scale = m_savedata.m_general.scale; } } instance = this; instanceThisGameObject = this.gameObject; }
public void UpdateColor(ColorClass cc) { currentCC = cc; gameObject.layer = cc.layerFlag; m_render.color = cc.color; breakEffect.GetComponent <ParticleSystem>().startColor = cc.color; }
private void Start() { #if UNITY_EDITOR Debug.Log("Platform: Unity Editor Mode"); #endif #if UNITY_STANDALONE_WIN Debug.Log("Platform: Win Standalone Mode"); #elif UNITY_STANDALONE_OSX Debug.Log("Platform: OSX Standalone Mode"); #endif #if UNITY_IOS Debug.Log("Platform: IOS Mode"); #elif UNITY_ANDROID Debug.Log("Platform: Android Mode"); #endif //TODO test List <ColorClass> l = GameManager.Instance.colors; targetLayer = 0; passColor = GameManager.Instance.GetColorClass(ColorName.Blue); for (int i = 0; i < l.Count; i++) { targetLayer |= l[i].layerMask; } }
// @desc 加算色を指定する // @decl set_add_color(self, color) // @param color カラー private static int L_set_add_color(ILuaState lua) { check_identifier(lua, 1, klassName); SpriteObject so = get_component <SpriteObject>(lua, 1); Color col = ColorClass.ToColor(lua, 2); so.player.addColor = col; return(0); }
public static byte[] ExtractPixelSection(byte[] sourcePixels, int sourceBitsPerPixel, int sourceStride, Int32Rect sectionRect, System.Drawing.Color[] transparentColors) { int length = sectionRect.Width * sectionRect.Height * 4; int num1 = sourceBitsPerPixel / 8; bool flag = false; if (sourceBitsPerPixel == 32) { flag = true; int num2 = 0; while (num2 < sourcePixels.Length) { if (sourcePixels[num2 + 3] != 0) { flag = false; break; } num2 += 4; } } byte[] numArray = new byte[length]; for (int index1 = 0; index1 < sectionRect.Height; ++index1) { for (int index2 = 0; index2 < sectionRect.Width; ++index2) { var cDisplayClass50 = new ColorClass(); int index3 = (index2 + sectionRect.X) * num1 + (index1 + sectionRect.Y) * sourceStride; int index4 = index2 * 4 + index1 * (sectionRect.Width * 4); byte num2 = sourcePixels[index3]; byte num3 = sourcePixels[index3 + 1]; byte num4 = sourcePixels[index3 + 2]; byte num5 = sourceBitsPerPixel == 32 ? sourcePixels[index3 + 3] : byte.MaxValue; cDisplayClass50.C = System.Drawing.Color.FromArgb(num4, num3, num2); if (Array.FindIndex(transparentColors, cDisplayClass50.IsEquals) != -1) { num5 = 0; } else if (flag) { num5 = byte.MaxValue; } if (num5 == 0) { num2 = 0; num3 = 0; num4 = 0; } numArray[index4] = num2; numArray[index4 + 1] = num3; numArray[index4 + 2] = num4; numArray[index4 + 3] = num5; } } return(numArray); }
public void SetForegroundColor(ColorClass color) { byte[] buffer; buffer = new byte[5] { 27, 91, 51, (byte)(48 + color.Color), 109 }; if (color.Bright) { buffer[2] = 57; } stream.Write(buffer, 0, buffer.Length); }
// Methods public FrmEditColor(IDataSource ds, string groupId, HashSet <string> colorNames = null) { this.InitializeComponent(); this._ds = ds; this._groupId = groupId; this._isEdit = false; this.Text = "添加颜色"; this.txtColorName.Enabled = true; this._color = new ColorClass(); this._color.Group = groupId; this._color.ObjectId = BitConverter.ToString(ObjectIdGenerator.Generate()).Replace("-", string.Empty).ToLowerInvariant(); }
public void SetBackgroundColor(ColorClass color) { byte[] buffer; if (color.Bright) { buffer = new byte[6] { 27, 91, 49, 48, (byte)(48 + color.Color), 109 } } ; else { buffer = new byte[5] { 27, 91, 52, (byte)(48 + color.Color), 109 } }; stream.Write(buffer, 0, buffer.Length); }
// Use this for initialization void Start() { audioVisualization = GameObject.Find("AudioPlayer").GetComponent <AudioVisualization>(); colorClass = GameObject.Find("AudioPlayer").GetComponent <ColorClass>(); fileControllor = GetComponent <FileControllor>(); InitUI(); InitGlow11(); InitBarValue(); if (CheckIndexAndGetMusic(PlayerPrefs.GetString("index"))) { PlayMusic(musicList[UnityEngine.Random.Range(0, musicList.Count)]); } else { InitAudioInfo(audioClip); nameText.text = audioSource.clip.name; } }
private unsafe static void TestClassPointer() { ColorClass color = new ColorClass(); float b = 0.5f; color.b = &b; fixed(float *pClassGreen = &color.g) { ModifyFloat(pClassGreen); } if (Camera.main) { Camera.main.backgroundColor = new Color( r: color.r, g: color.g, b: *color.b, a: 0); } }
// Use this for initialization void Start() { colorClass = GetComponent <ColorClass>(); angle = 360f / (samples.Length - 14); GameObject tempCube; audioSource = GetComponent <AudioSource>(); cubeTransform = new Transform[samples.Length]; for (int i = 0; i < samples.Length - 14; i++) { tempCube = Instantiate(cube, new Vector3(transform.position.x + i * widthOfCube, transform.position.y, transform.position.z), Quaternion.identity); cubeTransform[i] = tempCube.transform; cubeTransform[i].parent = transform; angle %= 360; float x = transform.position.x + radius * Mathf.Cos(angle * i * 2 * Mathf.PI / 360); float z = transform.position.z + radius * Mathf.Sin(angle * i * 2 * Mathf.PI / 360); tempCube.transform.position = new Vector3(x, transform.position.y, z); tempCube.transform.LookAt(transform); } cubeMeshrenders = transform.GetComponentsInChildren <MeshRenderer>(); }
internal Member(ColorClass group, string name) => (Group, Name) = (group, name);
#pragma warning disable 1998 public async Task <IViewComponentResult> InvokeAsync(string text, string uri, ColorClass color = ColorClass.Primary) #pragma warning restore 1998 { var model = new BadgeControlModel { Text = text, Uri = uri, Color = color.ToString().ToLower() }; return(View("Default", model)); }
private void F_資料確認(ref DataTable D_table, ref DataTable D_errortable, ref DataTable DtCula, IRow row, int i, ref List <ColorClass> colorClass) { int iDDL顏色數量 = 0; int.TryParse(匯入筆數DDL.SelectedValue, out iDDL顏色數量); int IRowCount = row.Count(); string StrError = ""; //顏色數量 if (iDDL顏色數量 > 0) { if (i > 0) { for (int i顏色數量 = 0; i顏色數量 < iDDL顏色數量; i顏色數量++) { ColorClass CC = new ColorClass { ColorX = i, ColorY = i顏色數量, ColorName = row.GetCell(i顏色數量).ToString() }; colorClass.Add(CC); } } //增加欄位 if (i == 0) { for (int i欄位數量 = 0; i欄位數量 < IRowCount - 1; i欄位數量++) { if (i欄位數量 < iDDL顏色數量) { D_table.Columns.Add(row.GetCell(i欄位數量).ToString()); DtCula.Columns.Add("計算" + row.GetCell(i欄位數量).ToString()); } else { DataColumn column; column = new DataColumn(); column.DataType = System.Type.GetType("System.Int32"); column.ColumnName = row.GetCell(i欄位數量).ToString(); D_table.Columns.Add(column); DataColumn column2; column2 = new DataColumn(); column2.DataType = System.Type.GetType("System.Int32"); column2.ColumnName = "計算" + row.GetCell(i欄位數量).ToString(); DtCula.Columns.Add(column2); } } } else { DataRow D_dataRow = D_table.NewRow(); DataRow D_erroraRow = D_errortable.NewRow(); DataRow D_DtCulDataRow = DtCula.NewRow(); Boolean BError = false; #region 基礎資料 try { int I公式件數總計 = (int)row.GetCell(IRowCount - 2).NumericCellValue; int I數量增減 = (int)row.GetCell(IRowCount - 1).NumericCellValue; int I件數總計確認 = 0; int I件異動後總件數 = 0; for (int j = 0; j < IRowCount; j++) { if (j < iDDL顏色數量) { D_dataRow[j] = row.GetCell(j).ToString().Trim(); D_DtCulDataRow[j] = row.GetCell(j).ToString().Trim(); ListColor.Add(row.GetCell(j).ToString().Trim()); } else { int icount = 0; try { switch (row.GetCell(j).CellType) { case CellType.Numeric: case CellType.Formula: if (j < IRowCount - 2) { I件數總計確認 += (int)row.GetCell(j).NumericCellValue; if (j == IRowCount - 2 && I件數總計確認 != I公式件數總計) { BError = true; StrError = "件數不同:件數加總" + I件數總計確認.ToString() + ",公式加總" + I公式件數總計.ToString(); } icount = (I數量增減 != 0) ? (int)((float)row.GetCell(j).NumericCellValue + ((float)row.GetCell(j).NumericCellValue / I公式件數總計) * I數量增減) : (int)row.GetCell(j).NumericCellValue; //D_dataRow[j + IRowCount - 2] = icount; D_DtCulDataRow[j] = icount; I件異動後總件數 += icount; } if (j == IRowCount - 2) { D_DtCulDataRow[IRowCount - 2] = I件異動後總件數; } D_dataRow[j] = (int)row.GetCell(j).NumericCellValue; break; case CellType.Error: default: D_dataRow[j] = 0; break; } } catch (Exception ex2) { F_ErrorShow(ex2.ToString()); } } } D_table.Rows.Add(D_dataRow); DtCula.Rows.Add(D_DtCulDataRow); if (BError) { D_erroraRow[0] = "Row " + i.ToString() + " " + StrError; D_errortable.Rows.Add(D_erroraRow); } } catch (Exception ex) { F_ErrorShow(ex.ToString()); } #endregion } } #region old code //string StrError = ""; //int IRowCount = row.Count(); //if (i==0) //{ // for (int x = 0; x < IRowCount*2; x++) // { // if(x< IRowCount) // { // if(x<2) // D_table.Columns.Add(row.GetCell(x).ToString()); // else // { // DataColumn column; // column = new DataColumn(); // column.DataType = System.Type.GetType("System.Int32"); // column.ColumnName = row.GetCell(x).ToString(); // D_table.Columns.Add(column); // } // } // else // { // if ( x<IRowCount * 2-1) // if(x<IRowCount+2) // { // DtCula.Columns.Add("計算" + row.GetCell(x - IRowCount).ToString()); // } // else // { // DataColumn column; // column = new DataColumn(); // column.DataType = System.Type.GetType("System.Int32"); // column.ColumnName = "計算" + row.GetCell(x - IRowCount).ToString(); // DtCula.Columns.Add(column); // } // } // } //} //else //{ // DataRow D_dataRow = D_table.NewRow(); // DataRow D_erroraRow = D_errortable.NewRow(); // DataRow D_DtCulDataRow = DtCula.NewRow(); // Boolean BError = false; // #region 基礎資料 // try // { // int I公式件數總計 = (int)row.GetCell(IRowCount-2).NumericCellValue; // int I數量增減 = (int)row.GetCell(IRowCount - 1).NumericCellValue; // int I件數總計確認 = 0; // int I件異動後總件數 = 0; // for (int j = 0; j < IRowCount; j++) // { // if(j<2) // { // D_dataRow[j] = row.GetCell(j).ToString().Trim(); // D_DtCulDataRow[j] = row.GetCell(j).ToString().Trim(); // ListColor.Add(row.GetCell(j).ToString().Trim()); // } // else // { // int icount = 0; // try // { // switch (row.GetCell(j).CellType) // { // case CellType.Numeric: // case CellType.Formula: // if (j < IRowCount - 2) // { // I件數總計確認 += (int)row.GetCell(j).NumericCellValue; // if (j == IRowCount - 2 && I件數總計確認 != I公式件數總計) // { // BError = true; // StrError = "件數不同:件數加總" + I件數總計確認.ToString() + ",公式加總" + I公式件數總計.ToString(); // } // icount = (I數量增減 != 0) ? (int)((float)row.GetCell(j).NumericCellValue + ((float)row.GetCell(j).NumericCellValue / I公式件數總計) * I數量增減) : (int)row.GetCell(j).NumericCellValue; // //D_dataRow[j + IRowCount - 2] = icount; // D_DtCulDataRow[j] = icount; // I件異動後總件數 += icount; // } // if (j == IRowCount - 2) // D_DtCulDataRow[IRowCount - 2] = I件異動後總件數; // D_dataRow[j] = (int)row.GetCell(j).NumericCellValue; // break; // case CellType.Error: // default: // D_dataRow[j] = 0; // break; // } // } // catch (Exception ex2) // { // F_ErrorShow(ex2.ToString()); // } // } // } // D_table.Rows.Add(D_dataRow); // DtCula.Rows.Add(D_DtCulDataRow); // if (BError) // { // D_erroraRow[0] = "Row " + i.ToString() + " " + StrError; // D_errortable.Rows.Add(D_erroraRow); // } // } // catch (Exception ex) // { // F_ErrorShow(ex.ToString()); // } // #endregion //} #endregion }
public void UpdateSegment(ColorClass cc, float length, float posX, float thickness = 0.05f) { UpdateLength(length, posX, thickness); UpdateColor(cc); }
protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g = e.Graphics; if (_maxValue == 0) { return; } g.SmoothingMode = SmoothingMode.AntiAlias; Pen pen = new Pen(Color.FromArgb(220, 220, 220)); int cWidth = Width - 1; int cHeight = Height - 2; Rectangle recry = new Rectangle(0, 0, cWidth, cHeight); //所有区域 int PieAng = cWidth / 2; //半圆大小 decimal OnePercentHeight = (cHeight - PieAng) / Convert.ToDecimal(100); decimal perCent = _value / _maxValue * 100;//溶液占用比例 perCent = perCent > 100 ? 100 : perCent; perCent = perCent == 0 ? 1 : perCent; int hvalue = (cHeight - PieAng / 2) - (int)(OnePercentHeight * perCent); //溶液所在高度 Rectangle rectTop = new Rectangle(0, 0, cWidth, PieAng); //容器 顶部椭圆区域 Rectangle rectrTop = new Rectangle(0, hvalue - PieAng / 2, cWidth, PieAng); //溶液 顶部椭圆区域 Rectangle rect = new Rectangle(0, cHeight - PieAng, cWidth, PieAng); //溶液 底部 LinearGradientBrush lbry = new LinearGradientBrush(recry, ColorClass.GetColor(ryColor, 0, 0, 70, 10), ColorClass.GetColor(ryColor, 0, -12, -47, 9), LinearGradientMode.Horizontal); LinearGradientBrush brushrt = new LinearGradientBrush(recry, ColorClass.GetColor(ryColor, 0, 200, 200, 200), ColorClass.GetColor(ryColor, 0, -4, 70, 2), LinearGradientMode.Horizontal); //LinearGradientBrush brushempty = new LinearGradientBrush(recry, ColorClass.GetColor(emptyColor, -100, 200, 200, 200), ColorClass.GetColor(emptyColor, -100, -20, -20, -20), LinearGradientMode.Horizontal); LinearGradientBrush brushempty = new LinearGradientBrush(recry, Color.FromArgb(230, 230, 230), Color.FromArgb(200, 200, 200), LinearGradientMode.Horizontal); if (_value > 0) { GraphicsPath gp = new GraphicsPath(); gp.AddArc(rect, 0, 180); gp.AddArc(rectrTop, 180, -180); gp.CloseFigure(); g.FillPath(lbry, gp); //溶液 g.FillEllipse(brushrt, rectrTop); //溶液 顶部 } else { g.DrawEllipse(new Pen(ColorClass.GetColor(emptyColor, 0, 0, 0, 0)), rectrTop); //溶液 顶部 g.FillEllipse(brushempty, rectrTop); //溶液 顶部 GraphicsPath gp = new GraphicsPath(); gp.AddArc(rect, 0, 180); gp.AddArc(rectrTop, 180, -180); gp.CloseFigure(); g.FillPath(lbry, gp); //溶液 g.FillEllipse(brushrt, rectrTop); //溶液 顶部 } if (_value < _maxValue) { GraphicsPath gp1 = new GraphicsPath(); gp1.AddArc(rectTop, 0, 180); gp1.AddArc(rectrTop, -180, 180); gp1.CloseFigure(); g.FillPath(brushempty, gp1);//溶液 } g.DrawEllipse(pen, rectTop);//容器 顶部 //if (_value > 0) //{ StringFormat sf = new StringFormat(); sf.Alignment = StringAlignment.Center; sf.LineAlignment = StringAlignment.Center; sf.Trimming = StringTrimming.EllipsisCharacter; g.DrawString(_value.ToString(), Font, new SolidBrush(ForeColor), rectrTop, sf); //} }