private bool SelectColors(int targetColors)
        {
            int          splitAxis;
            ColorBox *   splitBox, boxPtr = _boxes;
            ARGBPixel *  sPtr = _srcPixels;
            ColorEntry **gPtr = _groupTable;
            ColorEntry * entry;
            ushort       id;

            //Create initial box
            boxPtr->Initialize();
            _boxCount = 1;

            //Iterate through colors using ID generator
            for (int i = 0; i < _size; i++)
            {
                _idFunc(*sPtr++, &id);
                gPtr = _groupTable + id;
                if ((entry = *gPtr) == null)
                {
                    *gPtr = entry = ColorEntry.Create();
                    _idConv(&id, out entry->_color);
                    entry->_weight = 1;
                    boxPtr->_rootEntry->InsertPrev(entry);
                }
                else
                {
                    entry->_weight++;
                }
            }

            //If no quantization is necessary, then leave.
            if (boxPtr->_colors <= targetColors)
            {
                return(false);
            }

            //Update initial box
            boxPtr->Update(targetColors - 1);

            //Split until we reach desired colors
            while (_boxCount < targetColors)
            {
                //Find split candidate
                splitBox = ColorBox.FindSplit(_boxes, _boxCount, targetColors, out splitAxis);

                //Create new box
                (++boxPtr)->Initialize();

                //Move colors from one box to another using split axis
                splitBox->Split(boxPtr, splitAxis);

                //Update boxes
                _boxCount++;
                splitBox->Update(targetColors - _boxCount);
                boxPtr->Update(targetColors - _boxCount);
            }
            return(true);
        }