Esempio n. 1
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 /// <summary>
 /// Get all player prefs, or default values if prefs not yet set.
 /// </summary>
 private void GetPlayerPrefs()
 {
     masterVolume   = PlayerPrefs.GetFloat("masterVolume", defaultMasterVolume);
     colorBlindMode = (ColorBlindMode.Mode)PlayerPrefs.GetInt("colorBlindMode",
                                                              Convert.ToInt32(defaultColorBlindMode));
     tutorialOn = Convert.ToBoolean(PlayerPrefs.GetInt("tutorialOn",
                                                       Convert.ToInt32(defaultTutorialOn)));
 }
Esempio n. 2
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        /// <summary>
        /// Get all player prefs, or default values if prefs not yet set.
        /// </summary>
        private void GetPlayerPrefs()
        {
            //Sound
            masterVolume   = PlayerPrefs.GetFloat("masterVolume", defaultMasterVolume);
            musicVolume    = PlayerPrefs.GetFloat("musicVolume", defaultMusicVolume);
            fxVolume       = PlayerPrefs.GetFloat("fxVolume", defaultFXVolume);
            dialogueVolume = PlayerPrefs.GetFloat("dialogueVolume", defaultDialogueVolume);

            //Display
            bloom = Convert.ToBoolean(PlayerPrefs.GetInt("bloom",
                                                         Convert.ToInt32(defaultBloom)));
            colorBlindMode = (ColorBlindMode.Mode)PlayerPrefs.GetInt("colorBlindMode", Convert.ToInt32(defaultColorBlindMode));

            //Gameplay
            aimAssist = Convert.ToBoolean(PlayerPrefs.GetInt("aimAssist",
                                                             Convert.ToInt32(defaultAimAssist)));
            scoreDisplay = Convert.ToBoolean(PlayerPrefs.GetInt("scoreDisplay",
                                                                Convert.ToInt32(defaultScoreDisplay)));
        }
Esempio n. 3
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 /// <summary>
 /// Change and store value for colorBlindMode.
 /// </summary>
 /// <param name="colorBlindMode">New colorBlindMode value.</param>
 public void SetColorBlindMode(ColorBlindMode.Mode colorBlindMode)
 {
     this.colorBlindMode = colorBlindMode;
     reference.colorBlindMode.SetMode(colorBlindMode);
 }