Inheritance: UnityEngine.ScriptableObject
Esempio n. 1
0
 public void TestTryParse(string validInput, string expected)
 {
     if (ColorBand.TryParse(validInput, out var colorBand))
     {
         Assert.Equal(expected, colorBand.Name);
     }
     else
     {
         Assert.True(false, $"expected '{validInput}' to parse as '{expected}'");
     }
 }
Esempio n. 2
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    private Color GetColor(float height)
    {
        ColorBand cur = bands.First();

        while (height > cur.distanceAboveSeaLevel + seaLevel || cur == bands.Last())
        {
            cur = bands.Next(cur);
        }

        return(cur.color);
    }
Esempio n. 3
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        public ColorBand AddColorBand(TChart objChart, Axis axis, Color bandColor)
        {
            ColorBand band = new ColorBand();

            objChart.Tools.Add(band);
            band.Active             = false;
            band.Axis               = axis;
            band.Pen.Visible        = false;
            band.Brush.Color        = bandColor;
            band.Brush.Transparency = 50;

            return(band);
        }
Esempio n. 4
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    public static void CreateColorBand()
    {
        ColorBand newCB        = ScriptableObject.CreateInstance <ColorBand>();
        string    newfnameRoot = "New Color Band";
        string    newfname     = newfnameRoot;
        int       i            = 0;

        while (System.IO.File.Exists("Assets/" + newfname + ".asset") && i < 1000)
        {
            newfname = new System.Text.StringBuilder(newfnameRoot).Append(" ").Append(i.ToString("D" + 3)).ToString();
            i++;
        }
        newCB.name = newfname;
        AssetDatabase.CreateAsset(newCB, "Assets/" + newfname + ".asset");
        AssetDatabase.SaveAssets();

        EditorUtility.FocusProjectWindow();

        Selection.activeObject = newCB;
    }
Esempio n. 5
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    public void DebugSample()
    {
        ColorBand _target = (ColorBand)target;

        EditorGUILayout.LabelField("Sample", EditorStyles.boldLabel);
        EditorGUILayout.BeginHorizontal();
        serializedObject.Update();
        EditorGUI.BeginChangeCheck();
        m_test_time_sample = EditorGUILayout.Slider(m_test_time_sample, 0f, 1f);
        if (EditorGUI.EndChangeCheck())
        {
            m_test_out_color = _target.Evaluate(m_test_time_sample);
        }
        serializedObject.ApplyModifiedProperties();
        EditorGUILayout.ColorField(m_test_out_color, GUILayout.MaxWidth(100f));
        EditorGUILayout.EndHorizontal();

        // Further infos
        //EditorGUILayout.BeginHorizontal();
        //EditorGUILayout.LabelField(
        //    string.Format("R {0:0.000}\t{1:000}\t{2:X}\nG {3:0.000}\t{4:000}\t{5:X}\nB {6:0.000}\t{7:000}\t{8:X}\nA {9:0.000}\t{10:000}\t{11:X}", m_test_out_color.r, m_test_out_color.r*255, (System.Byte)(m_test_out_color.r*255), m_test_out_color.g, m_test_out_color.g * 255, (System.Byte)(m_test_out_color.g * 255), m_test_out_color.b, m_test_out_color.b * 255, (System.Byte)(m_test_out_color.b * 255), m_test_out_color.a, m_test_out_color.a * 255, (System.Byte)(m_test_out_color.a * 255))
        //    , EditorStyles.helpBox, GUILayout.MaxWidth(160f));
        //EditorGUILayout.EndHorizontal();
    }
Esempio n. 6
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    public override void OnInspectorGUI()
    {
        // get the target class
        ColorBand _target = (ColorBand)target;

        Undo.RecordObject(_target, "Color Band Change");

        bool previousBiggerPreviewToggle = _target.biggerPreview;

        // the preview texture leaks at non deterministic times in the editor so we have to watch it
        if (_target.previewTexture == null)
        {
            _target.rebuildPreviewTexture();
        }

        EditorGUILayout.BeginVertical();
        EditorGUILayout.BeginHorizontal();
        GUILayout.Label("Preview", GUILayout.Width(100f));
        GUILayout.Label("(bigger", GUILayout.Width(60f));
        _target.biggerPreview = EditorGUILayout.Toggle(_target.biggerPreview, GUILayout.MaxWidth(10f));
        GUILayout.Label(")", GUILayout.Width(8f));
        // force to rebuild texture when switching to bigger and back
        if (previousBiggerPreviewToggle != _target.biggerPreview)
        {
            _target.previewTexture = null;
            _target.rebuildPreviewTexture();
        }
        EditorGUILayout.EndHorizontal();
        GUILayout.Label(_target.previewTexture);
        EditorGUILayout.BeginHorizontal();
        _target.name = EditorGUILayout.TextField("Name", _target.name);
        // Get filename of the colorband and set its name with the resulting string
        if (GUILayout.Button("Set as filename", GUILayout.MaxWidth(110f)))
        {
            string[] pathParts = (AssetDatabase.GetAssetPath(_target)).Split('/');
            string   assetName = pathParts[pathParts.Length - 1].Split('.')[0];
            _target.name = assetName;
        }
        EditorGUILayout.EndHorizontal();

        //Color Space
        _target.colorSpace = (ColorBand.COLORSPACE)EditorGUILayout.EnumPopup("Color Space", _target.colorSpace);

        // Curve controls
        GUI.contentColor = new Color(1f, .4f, .4f);
        string rcurvename = (_target.colorSpace == ColorBand.COLORSPACE.RGB) ? "Red Curve" : "Hue Curve";

        _target.RCurve   = EditorGUILayout.CurveField(rcurvename, _target.RCurve);
        GUI.contentColor = new Color(.4f, 1f, .4f);
        string gcurvename = (_target.colorSpace == ColorBand.COLORSPACE.RGB) ? "Green Curve" : "Saturation Curve";

        _target.GCurve   = EditorGUILayout.CurveField(gcurvename, _target.GCurve);
        GUI.contentColor = new Color(.4f, .4f, 1f);
        string bcurvename = (_target.colorSpace == ColorBand.COLORSPACE.RGB) ? "Blue Curve" : "Value Curve";

        _target.BCurve   = EditorGUILayout.CurveField(bcurvename, _target.BCurve);
        GUI.contentColor = new Color(.85f, .85f, .95f);
        _target.ACurve   = EditorGUILayout.CurveField("Alpha Curve", _target.ACurve);
        EditorGUILayout.EndVertical();

        GUI.contentColor = Color.white;

        EditorGUILayout.Space();


        EditorGUILayout.BeginHorizontal();
        _target.discrete = EditorGUILayout.Toggle("Discrete", _target.discrete);
        if (_target.discrete)
        {
            _target.discreteSteps = EditorGUILayout.IntSlider("Steps", _target.discreteSteps, 2, 256);
        }
        EditorGUILayout.EndHorizontal();
        if (_target.discrete)
        {
            _target.discreteMethod = (ColorBand.DISCRETE_METHOD)EditorGUILayout.EnumPopup("Discretization Method", _target.discreteMethod);
        }

        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("Save as image"))
        {
            string saveFileName = EditorUtility.SaveFilePanelInProject("Save ColorBand as PNG", _target.name, "png", "Please enter a filename to save the ColorBand to");
            if (saveFileName != "")
            {
                _target.rebuildPreviewTexture(true); // rebuild the texture but without the alpha pattern
                byte[] bytes = _target.previewTexture.EncodeToPNG();
                System.IO.File.WriteAllBytes(saveFileName, bytes);
                _target.rebuildPreviewTexture(); // restore the texture with alpha pattern
            }
        }
        EditorGUILayout.EndHorizontal();

        // When GUI changes save the ColorBand and rebuild the texture.
        if (GUI.changed)
        {
            AssetDatabase.SaveAssets();
            EditorUtility.SetDirty(_target);
            _target.rebuildPreviewTexture();
        }
    }
Esempio n. 7
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 public void TestSignificantFigure(ColorBand colorBand, int?expectedSignificantFigure, int expectedMultiplier)
 {
     Assert.Equal(expectedSignificantFigure, colorBand.SignificantFigure);
     Assert.Equal(expectedMultiplier, colorBand.Multiplier);
 }
Esempio n. 8
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 public void TestTryParseFailurers(string invalidInput)
 {
     Assert.False(ColorBand.TryParse(invalidInput, out _));
 }
Esempio n. 9
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    public override void OnInspectorGUI()
    {
        guiColor           = GUI.color;
        guiContentColor    = GUI.contentColor;
        guiBackgroundColor = GUI.backgroundColor;

        // get the target class
        ColorBand _target = (ColorBand)target;

        Undo.RecordObject(_target, "Color Band Change");

        bool previousBiggerPreviewToggle = _target.biggerPreview;

        if (alphaPatternTexture == null)
        {
            InitAlphaBackgroundPattern();
        }

        // the preview texture leaks at non deterministic times in the editor so we have to watch it
        if (_target.previewTexture == null)
        {
            _target.rebuildPreviewTexture();
        }

        EditorGUILayout.BeginVertical();
        EditorGUILayout.BeginHorizontal();
        GUILayout.Label("Preview", GUILayout.Width(100f));
        GUILayout.Label("(high precision preview", GUILayout.Width(150f));
        _target.biggerPreview = EditorGUILayout.Toggle(_target.biggerPreview, GUILayout.MaxWidth(10f));
        GUILayout.Label(")", GUILayout.Width(8f));
        // force to rebuild texture when switching to bigger and back
        if (previousBiggerPreviewToggle != _target.biggerPreview)
        {
            _target.previewTexture = null;
            _target.rebuildPreviewTexture();
        }
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.Space();
        Rect r = GUILayoutUtility.GetLastRect();

        r.height = 32f;
        GUI.DrawTextureWithTexCoords(r, alphaPatternTexture, new Rect(0, 0, r.width * .75f / alphaPatternTexture.width, r.height * .75f / alphaPatternTexture.height));
        GUI.DrawTexture(r, _target.previewTexture, ScaleMode.StretchToFill, true);
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        //GUILayout.Label(_target.previewTexture);
        //EditorGUILayout.ColorField(new Color(0f,0f,0.5f));

        EditorGUILayout.BeginHorizontal();

        _target.name = EditorGUILayout.TextField("Name", _target.name);
        // Get filename of the colorband and set its name with the resulting string
        if (GUILayout.Button("Set as filename", GUILayout.MaxWidth(110f)))
        {
            string[] pathParts = (AssetDatabase.GetAssetPath(_target)).Split('/');
            string   assetName = pathParts[pathParts.Length - 1].Split('.')[0];
            _target.name = assetName;
        }
        EditorGUILayout.EndHorizontal();

        //Color Space
        _target.colorSpace = (ColorBand.COLORSPACE)EditorGUILayout.EnumPopup("Color Space", _target.colorSpace);

        // Curve controls
        GUI.contentColor = new Color(1f, .4f, .4f);
        string rcurvename = (_target.colorSpace == ColorBand.COLORSPACE.RGB) ? "Red Curve" : "Hue Curve";

        _target.RCurve   = EditorGUILayout.CurveField(rcurvename, _target.RCurve);
        GUI.contentColor = new Color(.4f, 1f, .4f);
        string gcurvename = (_target.colorSpace == ColorBand.COLORSPACE.RGB) ? "Green Curve" : "Saturation Curve";

        _target.GCurve   = EditorGUILayout.CurveField(gcurvename, _target.GCurve);
        GUI.contentColor = new Color(.4f, .4f, 1f);
        string bcurvename = (_target.colorSpace == ColorBand.COLORSPACE.RGB) ? "Blue Curve" : "Value Curve";

        _target.BCurve   = EditorGUILayout.CurveField(bcurvename, _target.BCurve);
        GUI.contentColor = new Color(.85f, .85f, .95f);
        _target.ACurve   = EditorGUILayout.CurveField("Alpha Curve", _target.ACurve);
        EditorGUILayout.EndVertical();

        GUI.contentColor = guiColor;

        EditorGUILayout.Space();


        EditorGUILayout.BeginHorizontal();
        _target.discrete = EditorGUILayout.Toggle("Discrete", _target.discrete);
        if (_target.discrete)
        {
            _target.discreteSteps = EditorGUILayout.IntSlider("Steps", _target.discreteSteps, 2, 256);
        }
        EditorGUILayout.EndHorizontal();
        if (_target.discrete)
        {
            _target.discreteMethod = (ColorBand.DISCRETE_METHOD)EditorGUILayout.EnumPopup("Discretization Method", _target.discreteMethod);
        }

        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("Save as image"))
        {
            string saveFileName = EditorUtility.SaveFilePanelInProject("Save ColorBand as PNG", _target.name, "png", "Please enter a filename to save the ColorBand to");
            if (saveFileName != "")
            {
                _target.rebuildPreviewTexture();
                byte[] bytes = _target.previewTexture.EncodeToPNG();
                System.IO.File.WriteAllBytes(saveFileName, bytes);
            }
        }
        EditorGUILayout.EndHorizontal();

        // When GUI changes save the ColorBand and rebuild the texture.
        if (GUI.changed)
        {
            _target.rebuildPreviewTexture();
            _target.applyRequired = true;
        }

        if (_target.applyRequired)
        {
            GUI.color = new Color(1f, .4f, 0f);
            if (GUILayout.Button("Apply"))
            {
                AssetDatabase.SaveAssets();
                EditorUtility.SetDirty(_target);
                _target.rebuildPreviewTexture();
                _target.applyRequired = false;
            }
            GUI.color = guiColor;
            EditorGUILayout.HelpBox("Applying is required to make changes persistent.", MessageType.Warning);
        }

        if (m_testingFoldout = EditorGUILayout.Foldout(m_testingFoldout, "Testing Tools"))
        {
            DebugSample();
        }

#if UNITY_5
        EditorGUILayout.Space();
        EditorGUILayout.HelpBox("Warning: In Unity 5 there's some color inconsistency between preview and actual evaluated vaules. See Known Issues at https://github.com/rstecca/ColorBands/ for further details.", MessageType.Warning);
#endif
    }