public NVRVertex12(Vector3 position, Vector3 normal, Vector2 unknown, Vector2 UV, ColorBGRAVector4Byte diffuseColor) : base(position) { this.Normal = normal; this.Unknown = unknown; this.UV = UV; this.DiffuseColor = diffuseColor; }
public NVRVertexGround8(Vector3 position, Vector3 normal, Vector2 unknown, ColorBGRAVector4Byte diffuseColor, ColorBGRAVector4Byte emissiveColor) : base(position) { this.Normal = normal; this.Unknown = unknown; this.DiffuseColor = diffuseColor; this.EmissiveColor = emissiveColor; }
public NVRVertex12(BinaryReader br) : base(br) { this.Normal = new Vector3(br); this.Unknown = new Vector2(br); this.UV = new Vector2(br); this.DiffuseColor = new ColorBGRAVector4Byte(br); }
public NVRVertex8(Vector3 position, Vector3 normal, Vector2 UV, ColorBGRAVector4Byte diffuseColor, ColorBGRAVector4Byte emissiveColor) : base(position) { this.Normal = normal; this.UV = UV; this.DiffuseColor = diffuseColor; this.EmissiveColor = emissiveColor; }