public Worksite(Plane i_workplace) { colony = GameMaster.realMaster.colonyController; workplace = i_workplace; colony.AddWorksiteToList(this); destroyed = false; GameMaster.realMaster.labourUpdateEvent += WorkUpdate; subscribedToUpdate = true; }
public Worksite(Plane i_workplace) { colony = GameMaster.realMaster.colonyController; workplace = i_workplace; colony.AddWorksiteToList(this); destroyed = false; GameMaster.realMaster.labourUpdateEvent += WorkUpdate; subscribedToUpdate = true; }