public static bool deconstruct(int userId, int colonyId, int buildingId) { SpacegameServer.Core.Core core = SpacegameServer.Core.Core.Instance; Colony colony = core.colonies[colonyId]; if (colony == null) { return(false); } if (!deconstructCheck(userId, colony, buildingId)) { return(false); } List <Lockable> elementsToLock = new List <Lockable>(1); elementsToLock.Add(colony); if (!LockingManager.lockAllOrSleep(elementsToLock)) { return(false); } try { //owner may have been changed by another thread, so check it again after locking if (!deconstructCheck(userId, colony, buildingId)) { return(false); } ColonyBuilding itemToRemove = colony.colonyBuildings.Single(colonyBuilding => colonyBuilding.id == buildingId); itemToRemove.Recycle(colony); colony.colonyBuildings.Remove(itemToRemove); core.colonyBuildings.TryRemove(buildingId); Core.Instance.dataConnection.saveColonyGoods(colony); Core.Instance.dataConnection.DeconstructBuilding(userId, buildingId); } catch (Exception ex) { SpacegameServer.Core.Core.Instance.writeExceptionToLog(ex); return(false); } finally { //release the ressources LockingManager.unlockAll(elementsToLock); } return(true); }
public static void createCommNodeBuilding(ColonyBuilding building) { if (building.buildingId != 8) { return; } CommunicationNode node = new CommunicationNode((int)Core.Instance.identities.commNode.getNext()); node.userId = building.userId; node.name = building.colony.name; node.unformattedName = building.colony.name; node.positionX = building.colony.X; node.positionY = building.colony.Y; node.systemX = building.colony.SystemX; node.systemY = building.colony.SystemY; node.connectionType = 1; node.connectionId = building.id; node.activ = true; var instance = Core.Instance; instance.commNodes.TryAdd(node.id, node); //add to tree SpacegameServer.Core.NodeQuadTree.Field commNodeField2 = new SpacegameServer.Core.NodeQuadTree.Field(node.positionX, node.positionY); instance.nodeQuadTree.insertNode(commNodeField2, node.id); //add CommNodeUser CommNodeUser user = new CommNodeUser(building.userId, node.id); node.commNodeUsers.TryAdd(building.userId, user); instance.users[building.userId].commNodeRights.Add(node.id, user); instance.dataConnection.saveCommNode(node); building.node = node; }
public static bool build(int userId, int colonyId, int tileNr, short buildingId, ref int newBuildingId) { SpacegameServer.Core.Core core = SpacegameServer.Core.Core.Instance; //check against research if (!Core.Instance.users.ContainsKey(userId)) { return(false); } var User = Core.Instance.users[userId]; if (!User.hasGameObjectEnabled(3, buildingId)) { return(false); } Colony colony = core.colonies[colonyId]; if (colony == null) { return(false); } Building template = core.Buildings[buildingId]; if (template == null) { return(false); } //check on building count in case of mines, hydrocarbon, rare chemicals if (buildingId == 2 || buildingId == 6) { if (ColonyBuildingActions.countBuildings(colony, buildingId) >= ColonyBuildingActions.allowedBuildings(colony, buildingId)) { return(false); } } //check tile position if (colony.colonyBuildings.Any(e => e.planetSurfaceId == tileNr)) { return(false); } // lock colony List <Lockable> elementsToLock = new List <Lockable>(1); elementsToLock.Add(colony); if (!LockingManager.lockAllOrSleep(elementsToLock)) { return(false); } try { //userId may have been changed by another thread, so check it again after locking if (colony.userId != userId) { colony.removeLock(); return(false); } //test ressources on colony var costOK = true; foreach (var cost in template.BuildingCosts) { if (!colony.goods.Any(e => e.goodsId == cost.goodsId)) { costOK = false; break; } if (colony.goods.Find(e => e.goodsId == cost.goodsId).amount < cost.amount) { costOK = false; break; } } if (!costOK) { colony.removeLock(); return(false); } if (template.oncePerColony) { if (colony.colonyBuildings.Any(e => e.buildingId == template.id)) { colony.removeLock(); return(false); } } //Special Ressourcen /* * if (template.id > 1029 && template.id < 1035) * { * var star = Core.Instance.stars[colony.starId]; * if (star.ressourceid != template.id - 1030) * { * colony.removeLock(); * return false; * } * } */ //Create Building var newId = (int)core.identities.colonyBuildingId.getNext(); newBuildingId = newId; var building = new ColonyBuilding(core, newId, colony, template, tileNr, userId); /* * var building = new ColonyBuilding(newId); * building.colonyId = colony.id; * building.colony = colony; * building.planetSurfaceId = tileNr; * building.userId = userId; * building.buildingId = buildingId; * building.isActive = true; * building.underConstruction = false; * building.remainingHitpoint = 100; * building.building = template; * colony.colonyBuildings.Add(building); * Core.Instance.colonyBuildings.Add(newId, building); */ foreach (var cost in template.BuildingCosts) { colony.addGood(cost.goodsId, -cost.amount); } /*check auf: * TODO - Feld frei? * TODO - Forschung */ //Todo: Scanrange, CommNode if (building.buildingId == 51) { building.colony.scanRange = Math.Max(building.colony.scanRange, (byte)7); core.dataConnection.saveSingleColony(building.colony); } if (building.buildingId == 64) { building.colony.scanRange = Math.Max(building.colony.scanRange, (byte)9); core.dataConnection.saveSingleColony(building.colony); } core.dataConnection.saveColonyBuildings(building); core.dataConnection.saveColonyGoods(colony); CommunicationNode.createCommNodeBuilding(building); //Core.Instance.dataConnection.buildBuilding(userId, colonyId, tileNr, buildingId, ref xml); // get colony data (goods, later population (colony ships)) //Core.Instance.dataConnection.getColonyStock(core, colony); //Core.Instance.dataConnection.getColonyBuildings(core, colony); } catch (Exception ex) { core.writeExceptionToLog(ex); } finally { LockingManager.unlockAll(elementsToLock); } return(true); }