Esempio n. 1
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        public static void ResetShots()
        {
            foreach (Shot shot in Board.shots)
            {
                CollisionsSystem.RemoveItemForCollision(shot);
            }

            Board.shots.Clear();
        }
Esempio n. 2
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        public static void ResetRewards()
        {
            foreach (Reward reward in rewards)
            {
                CollisionsSystem.RemoveItemForCollision(reward);
            }

            Board.rewards.Clear();
        }
Esempio n. 3
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        public static void ResetBricks()
        {
            foreach (Brick brick in bricks)
            {
                CollisionsSystem.RemoveItemForCollision(brick);
            }

            Board.bricks.Clear();
        }
Esempio n. 4
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        public static void RemoveBall(Ball ball)
        {
            CollisionsSystem.RemoveItemForCollision(ball);
            Balls.balls.Remove(ball);

            if (balls.Count == 0)
            {
                GameControl.loseLive = true;
            }
        }
Esempio n. 5
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        public void Reset()
        {
            this.slowBallTime        = 0;
            Balls.demolitionBallTime = 0;

            // remove all balls from collision detection
            foreach (Ball b in balls)
            {
                CollisionsSystem.RemoveItemForCollision(b);
            }

            Ball ball = new Ball((int)inputType);

            Balls.balls = new List <Ball>();
            Balls.balls.Add(ball);

            // register for collisions checks (ball allways in first place within the list)
            CollisionsSystem.RegisterItemForCollision(ball, 0);
        }
Esempio n. 6
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 public static void RemoveShot(Shot shot)
 {
     CollisionsSystem.RemoveItemForCollision(shot);
     Board.shots.Remove(shot);
 }
Esempio n. 7
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 public static void RemoveReward(Reward reward)
 {
     CollisionsSystem.RemoveItemForCollision(reward);
     Board.rewards.Remove(reward);
 }
Esempio n. 8
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 public static void RemoveBrick(Brick brick)
 {
     CollisionsSystem.RemoveItemForCollision(brick);
     Board.bricks.Remove(brick);
 }