private IEnumerator UpdateCoroutine() { label_1: do { yield return((object)CoroutineEx.waitForEndOfFrame); }while (Application.isReceiving != null || Application.isLoading != null || (ColliderGrid.Paused || this.grid == null)); this.ResetTimeout(); for (int x = 0; x < this.grid.CellCount; ++x) { for (int z = 0; z < this.grid.CellCount; ++z) { ColliderCell colliderCell = this.grid.get_Item(x, z); if (colliderCell.NeedsRefresh()) { IEnumerator enumerator = colliderCell.RefreshAsync(); while (enumerator.MoveNext()) { yield return(enumerator.Current); } enumerator = (IEnumerator)null; } if (this.NeedsTimeout) { yield return((object)CoroutineEx.waitForEndOfFrame); this.ResetTimeout(); } } } goto label_1; }
private IEnumerator UpdateCoroutine() { ColliderGrid colliderGrid = null; while (true) { yield return(CoroutineEx.waitForEndOfFrame); if (!Rust.Application.isReceiving && !Rust.Application.isLoading && !ColliderGrid.Paused && colliderGrid.grid != null) { colliderGrid.ResetTimeout(); for (int i = 0; i < colliderGrid.grid.CellCount; i++) { for (int j = 0; j < colliderGrid.grid.CellCount; j++) { ColliderCell item = colliderGrid.grid[i, j]; if (item.NeedsRefresh()) { IEnumerator enumerator = item.RefreshAsync(); while (enumerator.MoveNext()) { yield return(enumerator.Current); } enumerator = null; } if (colliderGrid.NeedsTimeout) { yield return(CoroutineEx.waitForEndOfFrame); colliderGrid.ResetTimeout(); } } } } } }