Esempio n. 1
0
 private void Awake()
 {
     myCollectorMovement    = GetComponentInParent <CollectorMovement>();
     myNavMeshAgent         = GetComponentInParent <NavMeshAgent>();
     myGameManager          = FindObjectOfType <GameManager>();
     myDepotFrontGate       = FindObjectOfType <DepotFrontGate>();
     myWasteCentreFrontGate = FindObjectOfType <WasteCentreFrontGate>();
     myAudioManager         = FindObjectOfType <AudioManager>();
 }
 // Start is called before the first frame update
 void Start()
 {
     myCollectorMovement      = GetComponent <CollectorMovement>();
     myGarbagePickup          = GetComponentInChildren <GarbagePickup>();
     waitTimeSecondsRemaining = waitTimeSecondsMax;
 }