///------------------------------------------------------------------------------------------------- /// <summary> Creates the node list. </summary> ///------------------------------------------------------------------------------------------------- private void CreateNodeList() { // Get all of the object instances to include var objectInstances = mScenarioDataProvider.GetObjectInstances(); for (int i = 0; i < objectInstances.Count; i++) { var objectInstance = objectInstances[i]; // Create a node for the object instance ColladaNCName nodeName = ""; if (objectInstance.ObjectName == null) { if (!TagIndex.IsValid(objectInstance.ObjectType.ObjectTagDatum)) { throw new ColladaException("Failed to load the object type tag {0}", objectInstance.ObjectType.ObjectTagPath); } ColladaNCName objectName = Path.GetFileNameWithoutExtension(mTagIndex[objectInstance.ObjectType.ObjectTagDatum].Name); nodeName = i.ToString() + "-" + objectName; } else { nodeName = objectInstance.ObjectName.Name; } var node = CreateNode(nodeName, "", "", Enums.ColladaNodeType.NODE); // Set the nodes position var translate = new Core.ColladaTranslate(); translate.SetTranslate(objectInstance.Position, 100); node.Add(translate); // Set the nodes rotation node.AddRange( ColladaUtilities.CreateRotationSet(objectInstance.Rotation.R, objectInstance.Rotation.P, objectInstance.Rotation.Y , new LowLevel.Math.real_vector3d(1, 0, 0) , new LowLevel.Math.real_vector3d(0, -1, 0) , new LowLevel.Math.real_vector3d(0, 0, 1) , ColladaUtilities.ColladaRotationOrder.XYZ) ); var nodeIdList = GetNodeReferences(objectInstance.ObjectType, objectInstance.Permutation.ToString("D2")); if (nodeIdList.Count > 0) { node.InstanceNode = new List <ColladaInstanceNode>(); foreach (var nodeId in nodeIdList) { node.InstanceNode.Add(new ColladaInstanceNode() { URL = "#" + nodeId }); } } listNode.Add(node); } }
private List <string> GetNodeReferences(ScenarioData.ScenarioObject objectType, string permutation) { var nodeIds = new List <string>(); // Add geometry instances to the node if (!TagIndex.IsValid(objectType.ObjectTagDatum)) { throw new ColladaException("Failed to load the object type tag {0}", objectType.ObjectTagPath); } var objectName = Path.GetFileNameWithoutExtension(objectType.ObjectTagPath); objectName += "-perm" + permutation; // Collect data about the object var objectData = new ObjectData(); objectData.CollectData(mTagIndex, mTagIndex[objectType.ObjectTagDatum]); if (!TagIndex.IsValid(objectData.Model)) { return(nodeIds); } if (COLLADAFile.LibraryNodes == null) { AddLibraryNodes(); } // Collect data about the model var modelData = new ModelData(); modelData.CollectData(mTagIndex, mTagIndex[objectData.Model]); // Get all of the geometries that make up the permutation at the highest lod var geometryList = modelData.GetGeometries(permutation, Blam.Halo1.TypeEnums.LevelOfDetailEnum.SuperHigh); // Add geometry instances for all geometries foreach (var geometrySet in geometryList) { var name = objectName + "-" + geometrySet.Name; ColladaNCName nodeName = name; ColladaID <ColladaNode> nodeId = name; nodeIds.Add(nodeId); if (COLLADAFile.LibraryNodes.Node.Exists(node => node.ID == nodeId.ToString())) { break; } // Create shader references for all shaders used by the geometry var materialReferences = new MaterialReferenceList(); foreach (var shader in geometrySet.Shaders) { ColladaNCName symbolName = shader.MaterialName; ColladaID <Fx.ColladaMaterial> shaderName = shader.MaterialName; var url = ColladaUtilities.BuildExternalReference(modelData, colladaSettings.RootDirectory, shaderName); materialReferences.Add(new MaterialReference(shaderName, url, symbolName)); } // Build the geometry reference URL and add the geometry instance string geometryURL = ColladaUtilities.BuildExternalReference(modelData, colladaSettings.RootDirectory, new ColladaID <Core.ColladaGeometry>(geometrySet.Name)); var nodeType = CreateNode(nodeName, "", nodeId, Enums.ColladaNodeType.NODE); nodeType.Add(CreateInstanceGeometry(geometryURL, geometrySet.Name, materialReferences)); COLLADAFile.LibraryNodes.Node.Add(nodeType); } return(nodeIds); }