private void TryPushingBomb(ColisionTrigger trigger) { if (trigger.bombInside != null) { trigger.bombInside.TryPushing(trigger.transform.localPosition); } }
private void TryMovingPlayer(ColisionTrigger trigger) { if (!trigger.TouchesSomething()) { moving = true; target = transform.position + trigger.transform.localPosition; animator.SetBool(hashIDs.walkingBool, true); } }