public void CheckWaves() { ColUtility.For <int, List <BaseCreature> >(MyrmidexTeam, (i, key, value) => { if (value.Where(bc => bc != null && !bc.Deleted && bc.Alive).Count() == 0) { ColUtility.Free(MyrmidexTeam[key]); MyrmidexTeam.Remove(key); RegionMessage(i == 0 ? 1156604 : 1156605); // The Eodonians have secured new ground, the front line has moved up! //if (HasPlayers()) // Timer.DelayCall<Allegiance>(TimeSpan.FromSeconds(3), SpawnWave, Allegiance.Myrmidex); } }); ColUtility.For <int, List <BaseCreature> >(TribeTeam, (i, key, value) => { if (value.Where(bc => bc != null && !bc.Deleted && bc.Alive).Count() == 0) { ColUtility.Free(TribeTeam[key]); TribeTeam.Remove(key); RegionMessage(i == 0 ? 1156602 : 1156603); // The Myrmidex have secured new ground, the front line has moved up! //if (HasPlayers()) // Timer.DelayCall<Allegiance>(TimeSpan.FromSeconds(3), SpawnWave, Allegiance.Tribes); } }); }
public void AddGumpLayout() { AddBackground(0, 0, 400, 500, 9270); AddHtmlLocalized(0, 15, 400, 16, 1154645, "#1156704", 0xFFFF, false, false); // Select your destination: ColUtility.For <int, Point3D>(SerpentsJawbone.Locations, (i, key, value) => { AddHtmlLocalized(60, 45 + (i * 25), 250, 16, key, 0xFFFF, false, false); AddButton(20, 50 + (i * 25), 2117, 2118, key, GumpButtonType.Reply, 0); }); }
public void AddGumpLayout() { AddBackground(0, 0, 370, 428, 0x1400); AddHtmlLocalized(10, 10, 350, 18, 1114513, "#1156704", 0x56BA, false, false); // <DIV ALIGN=CENTER>~1_TOKEN~</DIV> ColUtility.For(Locations, (i, key, value) => { AddButton(10, 41 + (i * 20), 1209, 1210, key, GumpButtonType.Reply, 0); AddHtmlLocalized(50, 41 + (i * 20), 150, 20, key, 0x7FFF, false, false); }); }
private void Fill() { int time = 200; if (_Spigot.ItemID == 39922) { _Spigot.ItemID = 17294; } else if (_Spigot.ItemID == 39909) { _Spigot.ItemID = 17278; } _Checked.ForEach(i => i.Movable = false); ColUtility.For(_Checked, (i, item) => { Timer.DelayCall(TimeSpan.FromMilliseconds(time), Fill, item); time += 200; }); }
public void CheckWaves() { ColUtility.For <int, List <BaseCreature> >(MyrmidexTeam, (i, key, value) => { if (value.Where(bc => bc != null && !bc.Deleted && bc.Alive).Count() == 0) { ColUtility.Free(MyrmidexTeam[key]); MyrmidexTeam.Remove(key); RegionMessage(i == 0 ? 1156604 : 1156605); // The Eodonians have secured new ground, the front line has moved up! } }); ColUtility.For <int, List <BaseCreature> >(TribeTeam, (i, key, value) => { if (value.Where(bc => bc != null && !bc.Deleted && bc.Alive).Count() == 0) { ColUtility.Free(TribeTeam[key]); TribeTeam.Remove(key); RegionMessage(i == 0 ? 1156602 : 1156603); // The Myrmidex have secured new ground, the front line has moved up! } }); }
public void CheckQueue() { if (Queue.Count == 0) { return; } bool message = false; List <Mobile> copy = new List <Mobile>(Queue.Keys); for (int i = 0; i < copy.Count; i++) { Mobile m = copy[i]; if (m.Map != Map.TerMur || m.NetState == null) { RemoveFromQueue(m); if (i == 0) { message = true; } continue; } foreach (ShadowguardEncounter inst in Encounters.Where(inst => inst.PartyLeader == m)) { if (i == 0) { message = true; } RemoveFromQueue(m); continue; } if (Queue.Count > 0) { message = true; Timer.DelayCall(TimeSpan.FromMinutes(2), () => { EncounterType type = Queue[m]; ShadowguardInstance instance = GetAvailableInstance(type); if (instance != null && instance.TryBeginEncounter(m, true, type)) { RemoveFromQueue(m); } }); } break; } if (message && Queue.Count > 0) { ColUtility.For(Queue.Keys, (i, mob) => { Party p = Party.Get(mob); if (p != null) { p.Members.ForEach(info => info.Mobile.SendLocalizedMessage(1156190, i + 1 > 1 ? i.ToString() : "next")); } //A Shadowguard encounter has opened. You are currently ~1_NUM~ in the //queue. If you are next, you may proceed to the entry stone to join. else { mob.SendLocalizedMessage(1156190, i + 1 > 1 ? i.ToString() : "next"); } }); } }
public override void Setup() { Armor = new List <Item>(); DestroyedArmor = new List <Item>(); Spawn = new List <BaseCreature>(); Items = new List <Item>(); int toSpawn = 1 + (PartySize() * 2); ColUtility.For(SpawnPoints, (i, p) => { ConvertOffset(ref p); var armor = new CursedSuitOfArmor(this); armor.MoveToWorld(p, Map.TerMur); Armor.Add(armor); if (i > 13) { armor.ItemID = 0x1512; } }); for (int i = 0; i < toSpawn; i++) { SpawnRandom(); } Item item = new Static(3633); Point3D pnt = new Point3D(-4, 2, 0); ConvertOffset(ref pnt); item.MoveToWorld(pnt, Map.TerMur); Items.Add(item); item = new Static(3633); pnt = new Point3D(-4, -4, 0); ConvertOffset(ref pnt); item.MoveToWorld(pnt, Map.TerMur); Items.Add(item); item = new Static(3633); pnt = new Point3D(2, -4, 0); ConvertOffset(ref pnt); item.MoveToWorld(pnt, Map.TerMur); Items.Add(item); item = new PurifyingFlames(); pnt = new Point3D(-4, 2, 8); ConvertOffset(ref pnt); item.MoveToWorld(pnt, Map.TerMur); Items.Add(item); item = new PurifyingFlames(); pnt = new Point3D(-4, -4, 8); ConvertOffset(ref pnt); item.MoveToWorld(pnt, Map.TerMur); Items.Add(item); item = new PurifyingFlames(); pnt = new Point3D(2, -4, 8); ConvertOffset(ref pnt); item.MoveToWorld(pnt, Map.TerMur); Items.Add(item); }