public override void InitLevel()
    {
        pointintHand = gameObject.transform.FindChild("PointingHand").gameObject;
        if(pointintHand == null) Debug.LogError("Pointing Hand not found");

        lerp = pointintHand.GetComponent<TransformLerper>();

        cannonFireScript = StatePinball.Instance.m_PinballMono.Cannon.GetComponent<CoinSpawnerB2_Final>();
        fireTrigger = StatePinball.Instance.m_PinballMono.FireButton.GetComponent<CircleCollider2D>();
        fireTrigger.enabled = false;
        startTutorial = true;
    }
Esempio n. 2
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 // Use this for initialization
 void Awake()
 {
     spriteRenderer = GetComponent<SpriteRenderer>();
     spawner = GameObject.Find("Pinball(Clone)").GetComponentInChildren<CoinSpawnerB2_Final>() as CoinSpawnerB2_Final;
     Physics2D.IgnoreCollision(Coin.GetComponent<Collider2D>(), GetComponent<Collider2D>());
 }