Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (TimeAccumulation > WaitingTime)
        {
            Upgrades.CurrentScore     = cg.getCoins();
            Upgrades.CurrentHighScore = (Upgrades.CurrentHighScore < Upgrades.CurrentScore) ? Upgrades.CurrentScore : Upgrades.CurrentHighScore;

            SceneManager.LoadScene("scene_hub");
        }

        if (cg)
        {
            if (cg.getCoins() > 0)
            {
                IsEnabled = true;
            }
        }
    }
Esempio n. 2
0
 // Update is called once per frame
 void Update()
 {
     __text.text = "COINS : " + __coinGrabber.getCoins().ToString();
 }