Esempio n. 1
0
 private void FixedUpdate()
 {
     if (player.IsTouching(collider) && player.transform.position.y < transform.position.y && content)
     {
         content = false;
         food.Yeet();
     }
 }
Esempio n. 2
0
 void FixedUpdate()
 {
     if (Vector2.Distance(transform.position, Player.position) < distance && content)
     {
         content = false;
         food.Yeet();
     }
 }