public float GetCurrency(Coin.CurrencyTypes currencyType) { return(coins[currencyType]); }
public void Change_UI_Currency(Coin.CurrencyTypes currency) { currencyText[(int)currency].text = "x " + player.GetCurrency(currency).ToString(); }
public void AddCurrency(Coin.CurrencyTypes currencyType, int amount) { coins[currencyType] += amount; UI_Coins.instance.Change_UI_Currency(currencyType); }