void PopulateObjectLists() { //Load Story NPCS. StoryNPC.LoadStoryNPCs(); //Load Filler NPCS. FillerNPC.LoadStoryNPCs(); //Load in Filler carriages. _fillerCarriages.Add(Resources.Load <GameObject>("Carriages/FillerCarriage1")); CogPuzzle.Load3DPuzzlePrefabs(); }
void Awake() { CogPuzzle puzzle = GetComponent <CogPuzzle>(); if (puzzle && puzzleController) { puzzle.PuzzleComplete += puzzleController.OnPuzzleCompleted; } Destroy(this); }