static void Main(string[] args)
        {
            /*
             * More info: https://en.wikipedia.org/wiki/Flyweight_pattern
             * What problems can the Flyweight design pattern solve? [2]
             * Large numbers of objects should be supported efficiently.
             * Creating large numbers of objects should be avoided.
             *
             * When representing large text documents, for example, creating an object for each character in the document
             * would result in a huge amount of objects that couldn't be processed efficiently.
             */

            var simpleClient = new ClientObject();

            //it'll share the same static FlyWeightPointer
            Console.WriteLine(simpleClient.Company);


            var flyWeightPointer        = new ReducedMemoryFootprintFlavorFactory();
            var minimalflyWeightPointer = new MinimumMemoryFootprint();
            var coffeeMaker1            = new CoffeeMaker(flyWeightPointer);
            var coffeeMaker2            = new CoffeeMaker(flyWeightPointer);
            var coffeeMaker3            = new CoffeeMaker(flyWeightPointer);
            var coffeeMaker4            = new CoffeeMaker(flyWeightPointer);

            coffeeMaker1.MakeCoffee("Pepper?!");
            coffeeMaker2.MakeCoffee("Lemon?");
            coffeeMaker3.MakeCoffee("Chocolate");
            coffeeMaker4.MakeCoffee("Spider");
        }
Esempio n. 2
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        static void Main(string[] args)
        {
            CoffeeMaker coffeeMaker = new CoffeeMaker(1000, 500, 700, 250);

            Console.WriteLine($"What kind of coffee do you make?\n1:Late\n2:Americano\n3:Capuchino\n4:Expresso");
            int b = Convert.ToInt32(Console.ReadLine());

            if (b == 1)
            {
                coffeeMaker.MakeCoffee(TypeOfCoffee.Late);
            }
            else if (b == 2)
            {
                coffeeMaker.MakeCoffee(TypeOfCoffee.Americano);
            }
            else if (b == 3)
            {
                coffeeMaker.MakeCoffee(TypeOfCoffee.Capuchino);
            }
            else if (b == 4)
            {
                coffeeMaker.MakeCoffee(TypeOfCoffee.Expresso);
            }
            else
            {
                Console.WriteLine($"Wrong expression");
                coffeeMaker.counter -= 1;
            }
            if (coffeeMaker.counter == 1)
            {
                Console.WriteLine($"How much sugar to add?");
                coffeeMaker.Sugar();
                if (coffeeMaker.counter == 1)
                {
                    Console.WriteLine($"Your coffee is ready.You are {coffeeMaker.price} UAH");
                }
            }
        }
Esempio n. 3
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        public void ExpressMaker_makes_espresso()
        {
            var grinderStub = new Mock <IBeanGrinder> ();

            grinderStub.Setup(g => g.Grind()).Returns(new Beans(true));

            var boilerFake = new FakeWaterBoiler();

            var portaFilterMock = new Mock <IPortaFilter>();

            var expressoMaker = new CoffeeMaker(
                grinderStub.Object,
                boilerFake,
                portaFilterMock.Object
                );

            var cup = CoffeeMaker.MakeCoffee();

            portaFilterMock.Verify(p => p.Load(It.Is <IBeans>(b => b.Ground)));
            portaFilterMock.Verify(p => p.Tamp(), "PortaFilter was not tamped");
            portaFilterMock.Verify(p => p.Push(It.Is <IWater>(w => w.Temprature > 90)));
            portaFilterMock.Verify(p => p.Receive(It.IsAny <Cup>()));
        }
 public void StartDay()
 {
     //?.XXX means if _coffeeMaker object is not null, invoke method
     CoffeeMaker?.MakeCoffee();
 }