Esempio n. 1
0
        /// <summary>
        /// Creates new Rectange Body
        /// </summary>
        /// <param name="height">Height of the Body</param>
        /// <param name="width">Width of the Body</param>
        /// <param name="mass">Mass of the Body</param>
        /// <param name="position">Initial Direction and Linear Position of the Body</param>
        /// <returns>Return the new value of the BasePolygonBody</returns>
        /// <remarks>The Guid of new Body will be stored in Body.Tags["Guid"]. The raw Colored Drawable of new Body will be stored in Body.Tags["Drawable"].</remarks>
        public static Body CreateRectangle(Scalar height, Scalar width, Scalar mass, ALVector2D position)
        {
            var vertices = VertexHelper.CreateRectangle(width, height);

            vertices = VertexHelper.Subdivide(vertices, Math.Min(height, width) / 5);

            var boxShape = ShapeFactory.GetOrCreateColoredPolygonShape(vertices, Math.Min(height, width) / 5);

            var newBody = new Body(new PhysicsState(position), boxShape, mass, Coefficients.Duplicate(), new Lifespan());

            return(newBody);
        }
Esempio n. 2
0
        public static DisposeCallback BasicDemoSetup(DemoOpenInfo info)
        {
            DisposeCallback dispose   = null;
            IShape          bombShape = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("rocket.png"), 2, 16, 3);

            dispose += DemoHelper.RegisterBombLaunching(info, bombShape, 120);
            dispose += DemoHelper.RegisterMousePicking(info);

            dispose += DemoHelper.RegisterBodyStreamSpawning(info,
                                                             new Body(new PhysicsState(), ParticleShape.Default, 1, Coefficients.Duplicate(), new Lifespan(.5f)), 2, 120, 1000, Key.B);
            dispose += DemoHelper.RegisterMaintainSpawning(info, SdlDotNet.Input.Key.N,
                                                           delegate(Vector2D position)
            {
                ExplosionLogic result = new ExplosionLogic(position, Vector2D.Zero, 9000, .1f, 600, new Lifespan(.25f));
                info.Scene.Engine.AddLogic(result);
                return(result);
            });

            List <RaySegment> segments = new List <RaySegment>();

            for (Scalar angle = 0; angle < MathHelper.PiOver2; angle += .05f)
            {
                RaySegment seg = new RaySegment();
                seg.Length      = 500;
                seg.RayInstance = new Ray(Vector2D.Zero, Vector2D.FromLengthAndAngle(1, angle));
                segments.Add(seg);
            }

            IShape rayShape = ShapeFactory.CreateRays(segments.ToArray());

            dispose += DemoHelper.RegisterMaintainSpawning(info, SdlDotNet.Input.Key.M,
                                                           delegate(Vector2D position)
            {
                Body lazer = new Body(new PhysicsState(), rayShape, 1, new Coefficients(1, 1), new Lifespan());
                lazer.State.Position.Linear  = position;
                lazer.State.Velocity.Angular = .91f;
                lazer.IgnoresGravity         = true;
                lazer.ApplyPosition();
                info.Scene.AddGraphic(CreateGraphic(lazer));
                return(lazer);
            });



            return(dispose);
        }