void SwapTurn() { if (currentPlayer == tank1) { currentPlayer = tank2; } else { currentPlayer = tank1; } tank1.hasSubmitted = tank2.hasSubmitted = false; tank1.isAwaitingInput = tank2.isAwaitingInput = false; GameObject.Find("TerminalInput").GetComponent <TMP_InputField>().text = ""; StartTurn(); }
void SelectFirstPlayer() { currentPlayer = tank1; }