void SwapTurn()
    {
        if (currentPlayer == tank1)
        {
            currentPlayer = tank2;
        }
        else
        {
            currentPlayer = tank1;
        }

        tank1.hasSubmitted    = tank2.hasSubmitted = false;
        tank1.isAwaitingInput = tank2.isAwaitingInput = false;

        GameObject.Find("TerminalInput").GetComponent <TMP_InputField>().text = "";

        StartTurn();
    }
 void SelectFirstPlayer()
 {
     currentPlayer = tank1;
 }