Esempio n. 1
0
    void OnCollisionEnter(Collision collision)
    {
        var seq = new CodeSequence();

        //  seq.AddEffect(0.0, new CodeEffect("double_click", 1 - (playerHealth / playerMaxHealth), (playerMaxHealth / playerHealth)));
        seq.AddEffect(0.0, new CodeEffect("double_click", 0.9f));
        seq.Play(AreaFlag.All_Areas);
    }
Esempio n. 2
0
    IEnumerator MyHeartbeat()
    {
        IsHeartBeating = true;
        var seq = new CodeSequence();

        //seq.AddEffect(0.0, new CodeEffect("double_click", 1 - (playerHealth / playerMaxHealth), (playerMaxHealth / playerHealth)));
        seq.AddEffect(0.0, new CodeEffect("double_click", 0.6f));
        while (IsHeartBeating)
        {
            seq.Play(AreaFlag.Chest_Left);
            yield return(new WaitForSeconds(1.0f));
            //yield return new WaitForSeconds((playerHealth / playerMaxHealth));
        }
    }