private void OnWizardCreate() { if (string.IsNullOrEmpty(Name)) { return; } _settings = AssetDatabase.LoadAssetAtPath <CodeGenerationSettings>(CodeGenPaths.SETTINGS_PATH); _operationConfig = _settings.PoolKeyGenerationConfig; Dictionary <Type, object> startArgs = new Dictionary <Type, object>() { { typeof(PoolKeyCodeOperation), new PoolKeyCodeOperation.StartArgs() { Name = this.Name } } }; foreach (CodeGenerationOperation operation in _operationConfig.Operations) { operation.Begin(startArgs); } //Create necessary operate args. Dictionary <Type, object> operateArgs = new Dictionary <Type, object>() { }; foreach (CodeGenerationOperation operation in _operationConfig.Operations) { operation.Operate(operateArgs); } EditorPrefs.SetString("Name", Name); AssetDatabase.Refresh(); }
private void OnWizardCreate() { if (string.IsNullOrEmpty(Name)) { return; } _settings = AssetDatabase.LoadAssetAtPath <CodeGenerationSettings>(CodeGenPaths.SETTINGS_PATH); _operationConfig = _settings.ScreenCodeGenerationConfig; //Create necessary start args. Dictionary <Type, object> startArgs = new Dictionary <Type, object>() { { typeof(ScreenViewMediatorGenerationOperation), new ScreenViewMediatorGenerationOperation.StartArgs() { Name = this.Name, Type = this.Type, ViewEventList = this.ViewEventList } }, { typeof(RootContextGenerationOperation), new RootContextGenerationOperation.StartArgs() { Name = this.Name, Type = this.Type } }, { typeof(GameScreensCodeOperation), new GameScreensCodeOperation.StartArgs() { Name = this.Name } }, { typeof(CreateSceneGenerationOperation), new CreateSceneGenerationOperation.StartArgs() { Name = this.Name } } }; foreach (CodeGenerationOperation operation in _operationConfig.Operations) { operation.Begin(startArgs); } //Create necessary operate args. Dictionary <Type, object> operateArgs = new Dictionary <Type, object>() { }; foreach (CodeGenerationOperation operation in _operationConfig.Operations) { operation.Operate(operateArgs); } //This is for InitializeOnLoad code above. EditorPrefs.SetBool("CreateTestScreenWizard", true); EditorPrefs.SetString("Name", Name); EditorPrefs.SetString("Type", Type); AssetDatabase.Refresh(); }