protected override void Compile(CodeContext c) { var fn = c.IntPtr("fn"); var rv = c.Int32("rv"); var fp = Memory.Fn(new Func <IntPtr, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr, int>(CalledFunction)); c.Mov(fn, fp); var call = c.Call(fn, fp); call.SetArgument(0, 1); call.SetArgument(1, 2); call.SetArgument(2, 3); call.SetArgument(3, 4); call.SetArgument(4, 5); call.SetArgument(5, 6); call.SetArgument(6, 7); call.SetArgument(7, 8); call.SetArgument(8, 9); call.SetArgument(9, 10); call.SetReturn(0, rv); c.Ret(rv); }
protected override void Compile(CodeContext c) { var v0 = c.Int32("v0"); var v1 = c.Int32("v1"); var v2 = c.Int32("v2"); c.SetArgument(0, v0); c.SetArgument(1, v1); c.SetArgument(2, v2); var fp = Memory.Fn(new Func <int, int, int, int>(CalledFunction)); // Just do something. c.Shl(v0, 1); c.Shl(v1, 1); c.Shl(v2, 1); var fn = c.IntPtr("fn"); c.Mov(fn, fp); var call = c.Call(fn, fp); call.SetArgument(0, v2); call.SetArgument(1, v1); call.SetArgument(2, v0); call.SetReturn(0, v0); c.Ret(v0); }
protected override void Compile(CodeContext c) { var fn = c.IntPtr("fn"); var a = c.Int32("a"); var fp = Memory.Fn(new Func <int, int, int, int, int, int, int, int, int, int, int>(CalledFunction)); c.Mov(fn, fp); c.Mov(a, 3); var call = c.Call(fn, fp); call.SetArgument(0, a); call.SetArgument(1, a); call.SetArgument(2, a); call.SetArgument(3, a); call.SetArgument(4, a); call.SetArgument(5, a); call.SetArgument(6, a); call.SetArgument(7, a); call.SetArgument(8, a); call.SetArgument(9, a); call.SetReturn(0, a); c.Ret(a); }
protected override void Compile(CodeContext c) { var fn = c.IntPtr("fn"); var rv = c.Int32("rv"); var fp = Memory.Fn(new Func <int, int, int, int, int, int, int, int, int, int, int>(CalledFunction)); c.Mov(fn, fp); var call = c.Call(fn, fp); call.SetArgument(0, 0x03); call.SetArgument(1, 0x12); call.SetArgument(2, 0xA0); call.SetArgument(3, 0x0B); call.SetArgument(4, 0x2F); call.SetArgument(5, 0x02); call.SetArgument(6, 0x0C); call.SetArgument(7, 0x12); call.SetArgument(8, 0x18); call.SetArgument(9, 0x1E); call.SetReturn(0, rv); c.Ret(rv); }
// [UnmanagedFunctionPointer(CallingConvention.Cdecl)] // delegate int CalledFunctionDel(int x, int y); protected override void Compile(CodeContext c) { var x = c.Int32("x"); var y = c.Int32("y"); var op = c.Int32("op"); c.SetArgument(0, x); c.SetArgument(1, y); c.SetArgument(2, op); var opAdd = c.Label(); var opMul = c.Label(); c.Cmp(op, 0); c.Jz(opAdd); c.Cmp(op, 1); c.Jz(opMul); var result = c.Int32("result_0"); c.Mov(result, 0); c.Ret(result); c.Bind(opAdd); result = c.Int32("result_1"); // CalledFunctionDel f = CalledFunctionAdd; // var call = c.Call(Memory.Fn(f)); var call = c.Call(Memory.Fn(new Func <int, int, int>(CalledFunctionAdd))); call.SetArgument(0, x); call.SetArgument(1, y); call.SetReturn(0, result); c.Ret(result); c.Bind(opMul); result = c.Int32("result_2"); // f = CalledFunctionMul; // call = c.Call(Memory.Fn(f)); call = c.Call(Memory.Fn(new Func <int, int, int>(CalledFunctionMul))); call.SetArgument(0, x); call.SetArgument(1, y); call.SetReturn(0, result); c.Ret(result); }
protected override void Compile(CodeContext c) { int i; var buf = c.IntPtr("buf"); var acc0 = c.Int32("acc0"); var acc1 = c.Int32("acc1"); c.SetArgument(0, buf); c.Mov(acc0, 0); c.Mov(acc1, 0); for (i = 0; i < 4; i++) { var ret = c.Int32("ret"); var ptr = c.IntPtr("ptr"); var idx = c.Int32("idx"); c.Mov(ptr, buf); c.Mov(idx, i); var call = c.Call(Memory.Fn(new Func <IntPtr, int, int>(CalledFunction) /*, CallingConvention.HostDefaultFast*/)); call.SetArgument(0, ptr); call.SetArgument(1, idx); call.SetReturn(0, ret); c.Add(acc0, ret); c.Mov(ptr, buf); c.Mov(idx, i); call = c.Call(Memory.Fn(new Func <IntPtr, int, int>(CalledFunction) /*, CallingConvention.HostDefaultFast*/)); call.SetArgument(0, ptr); call.SetArgument(1, idx); call.SetReturn(0, ret); c.Sub(acc1, ret); } c.Add(acc0, acc1); c.Ret(acc0); }
protected override void Compile(CodeContext c) { var var = c.Int32("var"); var fn = c.IntPtr("fn"); c.SetArgument(0, var); var fp = Memory.Fn(new Func <int, int>(CalledFunction) /*, CallingConvention.HostDefaultFast*/); c.Mov(fn, fp); var call = c.Call(fn, fp); call.SetArgument(0, var); call.SetReturn(0, var); call = c.Call(fn, fp); call.SetArgument(0, var); call.SetReturn(0, var); c.Ret(var); }
protected override void Compile(CodeContext c) { var fn = c.IntPtr("fn"); var va = c.Int32("va"); var vb = c.Int32("vb"); var vc = c.Int32("vc"); var vd = c.Int32("vd"); var ve = c.Int32("ve"); var vf = c.Int32("vf"); var vg = c.Int32("vg"); var vh = c.Int32("vh"); var vi = c.Int32("vi"); var vj = c.Int32("vj"); var fp = Memory.Fn(new Func <int, int, int, int, int, int, int, int, int, int, int>(CalledFunction)); c.Mov(fn, fp); c.Mov(va, 0x03); c.Mov(vb, 0x12); c.Mov(vc, 0xA0); c.Mov(vd, 0x0B); c.Mov(ve, 0x2F); c.Mov(vf, 0x02); c.Mov(vg, 0x0C); c.Mov(vh, 0x12); c.Mov(vi, 0x18); c.Mov(vj, 0x1E); var call = c.Call(fn, fp); call.SetArgument(0, va); call.SetArgument(1, vb); call.SetArgument(2, vc); call.SetArgument(3, vd); call.SetArgument(4, ve); call.SetArgument(5, vf); call.SetArgument(6, vg); call.SetArgument(7, vh); call.SetArgument(8, vi); call.SetArgument(9, vj); call.SetReturn(0, va); c.Ret(va); }
protected override void Compile(CodeContext c) { var h = LoadLibrary(IntPtr.Size > 4 ? "c:\\SampleDLL64.dll" : "c:\\SampleDLL.dll"); var fnPtr = GetProcAddress(h, "addNumbers"); var v0 = c.Int32("v0"); var v1 = c.Int32("v1"); var v2 = c.Int32("v2"); c.SetArgument(0, v0); c.SetArgument(1, v1); var call = c.Call(Memory.Fn <Func <int, int, int> >(fnPtr)); call.SetArgument(0, v0); call.SetArgument(1, v1); call.SetReturn(0, v2); c.Ret(v2); }
protected override void Compile(CodeContext c) { var p = c.IntPtr("p"); var fn = c.IntPtr("fn"); var arg = c.XmmSd("arg"); var ret = c.XmmSd("ret"); var fp = Memory.Fn(new Func <double, double>(CalledFunction)); c.SetArgument(0, p); c.Movsd(arg, Memory.Ptr(p)); c.Mov(fn, fp); var call = c.Call(fn, fp); call.SetArgument(0, arg); call.SetReturn(0, ret); c.Ret(ret); }
protected override void Compile(CodeContext c) { var fn = c.IntPtr("fn"); var a = c.XmmSd("a"); var b = c.XmmSd("b"); var ret = c.XmmSd("ret"); c.SetArgument(0, a); c.SetArgument(1, b); var fp = Memory.Fn(new Func <double, double, double>(CalledFunction)); c.Mov(fn, fp); var call = c.Call(fn, fp); call.SetArgument(0, a); call.SetArgument(1, b); call.SetReturn(0, ret); c.Ret(ret); }