public Arena CreateArena(Position playerOnePosition, Position playerTwoPosition, Action <Code.State.Arena> createTracks, bool crossingOwnTrackCausesDestruction = true) { var players = new Player[] { new Mock <Player>(Guid.NewGuid().ToString()).Object, new Mock <Player>(Guid.NewGuid().ToString()).Object }; players.ElementAt(0).Position = playerOnePosition; players.ElementAt(1).Position = playerTwoPosition; var arena = new Code.State.Arena { Height = 100, Width = 100, Players = players, Tracks = new Track[] { new Track(players.First()), new Track(players.Last()) }, }; createTracks(arena); arena.ArenaOptions.CrossingOwnTrackCausesDestruction = crossingOwnTrackCausesDestruction; return(arena); }
public Arena CreateArena(Position playerOnePosition, Position playerTwoPosition, bool AddWalls) { var players = new Player[] { new Mock <Player>(Guid.NewGuid().ToString()).Object, new Mock <Player>(Guid.NewGuid().ToString()).Object }; players.ElementAt(0).Position = playerOnePosition; players.ElementAt(1).Position = playerTwoPosition; var arena = new Code.State.Arena { Height = 100, Width = 100, Players = players, Tracks = new Track[] { new Track(players.First()), new Track(players.Last()) }, }; if (AddWalls) { List <Wall> walls = new List <Wall>(); var thisWall = new Wall(); for (int i = 0; i < arena.Width; i++) { thisWall.Add(new Position(i, 0)); } walls.Add(thisWall); thisWall = new Wall(); for (int i = 0; i < arena.Width; i++) { thisWall.Add(new Position(i, arena.Height)); } walls.Add(thisWall); thisWall = new Wall(); for (int i = 0; i < arena.Height; i++) { thisWall.Add(new Position(0, i)); } walls.Add(thisWall); thisWall = new Wall(); for (int i = 0; i < arena.Height; i++) { thisWall.Add(new Position(arena.Width, i)); } walls.Add(thisWall); arena.Walls = walls; } return(arena); }
public Arena CreateArena(int arenaX, int arenaY) { var players = new Player[] { new Mock <Player>(Guid.NewGuid().ToString()).Object, new Mock <Player>(Guid.NewGuid().ToString()).Object }; var arena = new Code.State.Arena { Height = arenaX, Width = arenaY, Players = players, Tracks = new Track[] { new Track(players.First()), new Track(players.Last()) }, }; return(arena); }