private Coct.CollisionMesh Unmap2(CoctCollisionMesh source) => new Coct.CollisionMesh { BoundingBox = new BoundingBoxInt16( new Vector3Int16(source.MinX, source.MinY, source.MinZ), new Vector3Int16(source.MaxX, source.MaxY, source.MaxZ) ), v10 = source.v10, v12 = source.v12, };
private static Coct.CollisionMesh Unmap2(CoctCollisionMesh source) => new Coct.CollisionMesh { BoundingBox = new BoundingBoxInt16( new Vector3Int16(source.MinX, source.MinY, source.MinZ), new Vector3Int16(source.MaxX, source.MaxY, source.MaxZ) ), Collisions = source.Items.Select(UnmapCollision).ToList(), v10 = source.v10, v12 = source.v12, };