//------------------------------------------------------------------------- // 玩家通知 void s2cPlayerNotify(MethodData method_data) { var client_info = CoApp.getClientInfo(Session); if (client_info == null) { return; } var player_notify = EbTool.protobufDeserialize <PlayerNotify>(method_data.param1); lock (CoApp.RpcLock) { CoApp.rpcBySession(Session, (ushort)MethodType.s2cPlayerNotify, player_notify); } }