Esempio n. 1
0
        public void onClick()
        {
            if (this.CellButton.ActiveType == CellButtonType.Drink)
            {
                Player            player          = GameLogic.Binder.GameState.Player;
                CharacterInstance activeCharacter = player.ActiveCharacter;
                switch (this.PotionType)
                {
                case GameLogic.PotionType.Frenzy:
                    if (activeCharacter.Inventory.FrenzyPotions > 0)
                    {
                        CmdGainPotions.ExecuteStatic(activeCharacter, GameLogic.PotionType.Frenzy, -1);
                        GameLogic.Binder.FrenzySystem.activateFrenzy();
                        this.m_remaining = Mathf.Max(this.m_remaining - 1, 0);
                        this.refresh(this.m_remaining, false);
                    }
                    break;

                case GameLogic.PotionType.Boss:
                    if (activeCharacter.Inventory.BossPotions > 0)
                    {
                        CmdGainPotions.ExecuteStatic(activeCharacter, GameLogic.PotionType.Boss, -1);
                        CmdStartBossTrain.ExecuteStatic(GameLogic.Binder.GameState.ActiveDungeon, player, App.Binder.ConfigMeta.BOSS_POTION_NUM_BOSSES);
                        this.m_remaining = Mathf.Max(this.m_remaining - 1, 0);
                        this.refresh(this.m_remaining, false);
                    }
                    break;
                }
            }
        }
Esempio n. 2
0
 public override bool onMainButtonClicked()
 {
     if (PlayerView.Binder.MenuSystem.InTransition)
     {
         return(false);
     }
     CmdGainPotions.ExecuteStatic(GameLogic.Binder.GameState.Player.ActiveCharacter, PotionType.Frenzy, -1);
     GameLogic.Binder.FrenzySystem.activateFrenzy();
     PlayerView.Binder.MenuSystem.returnToPreviousMenu(true);
     return(true);
 }
Esempio n. 3
0
        public override bool onMainButtonClicked()
        {
            if (PlayerView.Binder.MenuSystem.InTransition)
            {
                return(false);
            }
            Player player = GameLogic.Binder.GameState.Player;

            CmdGainPotions.ExecuteStatic(player.ActiveCharacter, PotionType.Boss, -1);
            CmdStartBossTrain.ExecuteStatic(GameLogic.Binder.GameState.ActiveDungeon, player, App.Binder.ConfigMeta.BOSS_POTION_NUM_BOSSES);
            PlayerView.Binder.MenuSystem.returnToPreviousMenu(true);
            return(true);
        }