public void CClubAddressReq(GameSession session, ClubAddressReqMessage message) { Logger.ForAccount(session) .Debug("ClubAddressReq: {message}", message); session.SendAsync(new ClubAddressAckMessage("", 0)); }
public void CClubAddressReq(GameSession session, ClubAddressReqMessage message) { //Todo session.SendAsync(new ClubAddressAckMessage("", 0)); }
public void CClubAddressReq(GameSession session, ClubAddressReqMessage message) { session.SendAsync((object)new ClubAddressAckMessage("", 0U)); }