Esempio n. 1
0
    /*void OnCollisionEnter2D(Collision2D other)
     * {
     *  if (other.gameObject.tag == "enemy")
     *  {
     *      if (transform.position.x <= other.transform.position.x)
     *          m_Rigidbody.AddForce(new Vector2(-1, 1) * knockForce);
     *      else
     *          m_Rigidbody.AddForce(new Vector2(1, 1) * knockForce);
     *
     *      LoseWater(damageTaken);
     *
     *      GetComponent<Animator>().SetTrigger("Hit");
     *      isHit = true;
     *  }
     * }*/

    void OnTriggerExit2D(Collider2D other)
    {
        switch (other.gameObject.tag)
        {
        case "CloudZone":
            if (zone != null)
            {
                if (zone.path != null)
                {
                    zone.path.Deactivate();
                }
            }
            insideCloudeZone = false;
            zone             = null;
            break;

        case "HealingCloud":
            other.gameObject.GetComponent <HealingCloudController>().StopRain();
            break;

        case "Drop":
            waterCost      = 0;
            insideDropZone = false;
            Dropzone       = null;
            break;

        case "HotZone":
            currentWaterLose = WATER_LOSS;
            break;

        default:
            break;
        }
        if (other.gameObject.tag == "DropZone")
        {
            waterCost      = 0;
            insideDropZone = false;
            Dropzone       = null;
        }
    }
Esempio n. 2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        switch (other.gameObject.tag)
        {
        case "CloudZone":
            insideCloudeZone = true;
            zone             = other.gameObject.GetComponent <CloudZoneController>();
            if (zone != null)
            {
                if (zone.path != null)
                {
                    zone.path.Activate();
                }
            }
            break;

        case "HealingCloud":
            other.gameObject.GetComponent <HealingCloudController>().StartRain();
            break;

        case "Drop":

            if (other.GetComponent <DropZoneController>() != null)
            {
                insideDropZone = true;
                waterCost      = other.GetComponent <DropZoneController>().Cost;
            }
            break;

        case "HotZone":
            HotZone hotZone = other.gameObject.GetComponent <HotZone>();
            currentWaterLose = hotZone.WaterLoss;
            break;

        case "MagmaZone":
            SceneManager.LoadScene("GameOver");
            break;

        case "enemy":
            if (!isHit)
            {
                if (transform.position.x <= other.transform.position.x)
                {
                    m_Rigidbody.AddForce(new Vector2(-1, 1) * knockForce);
                }
                else
                {
                    m_Rigidbody.AddForce(new Vector2(1, 1) * knockForce);
                }

                LoseWater(damageTaken);

                transform.Find("Container").GetComponent <Animator>().SetTrigger("Hit");
                isHit = true;
                StartCoroutine(PreventHit());
            }
            break;

        default:
            break;


            if (other.tag == "DropZone")
            {
                insideDropZone = true;
                waterCost      = other.GetComponent <DropZoneController>().Cost;
            }
        }
        if (other.gameObject.tag == "CheckPoint")
        {
            CheckPoint checkPoint = other.gameObject.GetComponent <CheckPoint>();

            if (!checkPoint.IsChecked)
            {
                LevelManager.instance.CheckPoint = checkPoint.Index;
                checkPoint.IsChecked             = true;
            }
        }
    }