Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        timer += Time.deltaTime;
        if (timer > interval)
        {
            //spawn random cloud
            cloudTypes = RandomCloud <CloudTypes>();
            switch (cloudTypes)
            {
            case CloudTypes.model1:
                Instantiate(cloudModel1, transform.position, Quaternion.identity, transform);
                break;

            case CloudTypes.model2:
                Instantiate(cloudModel2, transform.position, Quaternion.identity, transform);
                break;

            case CloudTypes.model3:
                Instantiate(cloudModel3, transform.position, Quaternion.identity, transform);
                break;

            case CloudTypes.model4:
                Instantiate(cloudModel4, transform.position, Quaternion.identity, transform);
                break;

            default:
                break;
            }
            timer -= interval;
        }
    }
Esempio n. 2
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 public void setup(Transform cloudPoint, CloudTypes type, int number)
 {
     this.type = type;
     this.number = number;
     transform.SetParent(cloudPoint, false);
     numberLabel.text = number.ToString();
 }
Esempio n. 3
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 public void setup(Transform cloudPoint, CloudTypes type, int number)
 {
     this.type   = type;
     this.number = number;
     transform.SetParent(cloudPoint, false);
     numberLabel.text = number.ToString();
 }
Esempio n. 4
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    private GameCloud addRandomCloud(Transform cloudPoint, int number, CloudTypes type)
    {
        string     resource = "prefabs/Cloud_" + Random.Range(1, 4).ToString();
        GameObject instance = Instantiate(Resources.Load(resource, typeof(GameObject))) as GameObject;
        GameCloud  cloud    = instance.GetComponent <GameCloud>();

        cloud.setup(cloudPoint.transform, type, number);
        return(cloud);
    }
Esempio n. 5
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        public Cloud(Level level, CloudFiles file, CloudTypes type)
        {
            Level = level;
            Type  = type;
            switch (file)
            {
            case CloudFiles.One:
                base.InitWithTexture(level.PlayerCharacterSheet.Texture, new CCRect(1024, 595, 97, 67));
                break;

            case CloudFiles.Two:
                base.InitWithTexture(level.PlayerCharacterSheet.Texture, new CCRect(1135, 590, 123, 78));
                break;

            case CloudFiles.Three:
                base.InitWithTexture(level.PlayerCharacterSheet.Texture, new CCRect(1270, 588, 112, 87));
                break;
            }
            _velocityPoint = new CCPoint(Level.PlatformVelocity / 2.0f, 0);
            Reset();
        }
Esempio n. 6
0
 private GameCloud addRandomCloud(Transform cloudPoint, int number, CloudTypes type)
 {
     string resource = "prefabs/Cloud_" + Random.Range(1, 4).ToString();
     GameObject instance= Instantiate(Resources.Load(resource, typeof(GameObject))) as GameObject;
     GameCloud cloud = instance.GetComponent<GameCloud>();
     cloud.setup(cloudPoint.transform, type, number);
     return cloud;
 }